Dan Whitehouse, Senior Environment Artist Climax Studios
What course did you study?
Games Art Production in 2011
What’s your favourite game and why?
A tough one! So many to choose from. Probably Uncharted 2. It looks great, so much detail, fantastic vistas and the gameplay was a lot of fun too.
What are you working on at the moment?
I'm currently working as a Senior Environment Artist at Climax Studios in Portsmouth. The company has several projects they are currently working on, at the moment I am mostly making content for Amazon Lumberyard. I previously worked at Lionhead Studios, Rebellion, Rare Studios and EA Games.
If you had to sum up your time at Escape Studios in one word what would it be and why?
Intense! So much content and information is packed into a short space of time.
How did studying at Escape Studios help you into the world of games?
It not only taught me the skills to make assets, it also taught me pipeline workflows used in the industry, and to think about composition, lighting, and ambience of a scene. The objects and scenes I created during the course I added to my portfolio which helped land me a job.
What lessons have you learnt during your time studying and your time working in games?
To work neatly and efficiently. To name files sensibly. That an asset can look very different depending on the lighting. That lighting and composition are very import when set dressing a level.
What is your advice for those considering entering the industry?
To have an awesome portfolio. Its the first thing a studio will look at. Focus on a discipline and become brilliant at it. As an Environment Artist, showing you can make assets is good, and probably necessary, but most studios also want to see examples of completed scenes. It shows you can use lights and place assets and create a visually engaging final image.