What course did you study?
Why did you decide to study at Escape Studios?
I chose Escape Studios because it offered me the most amount of structured learning that I could get on a Masters course and after speaking with the tutors I had a lot of trust in their teaching capabilities.
What do you find most exciting about working in the creative industry?
Speaking as someone who is working in the architectural visualization industry what I enjoy most in my work is the technical/creative challenge of creating a world that previously didn't exist and all the hurdles that come with that. It's nice having a problem that you enjoy solving and finding new areas to become interested in. Currently I'm reading up on colour grading and trying to create a good cable script in Unreal Engine.
What are you working on at the moment?
Currently I'm working as a realtime artist for Hobs studio creating visuals for construction and real estate companies. I am part of a relatively new department which is great because I have a lot of opportunity to propose new techniques and ways of working while working with really nice people. In my spare time I'm learning a bit of Substance Designer and Zbrush.
What work are you most proud of working on and is your most notable achievement?
I think I can allow myself a bit of pride for the Angler's Island fan project as it was a collaborative project with my classmates over a 7 week project. It was a fantastic team experience and we all achieved far more than people expected of us. It even got featured briefly on the Artstation front page and was on the Epic Sizzle Reel during the summer.
If you had to sum up your time at Escape Studios in one word, what would it be and why?
The Escape Masters course is intense. But in a good way. There is so much to learn and you will always feel like there is more to be done. I wanted that level of intensity for my Masters course and I think it has given me the development that I had hoped for when I first started.
What lessons have you learnt during your time studying and your time working in Games?
If you are spending time trying to figure out things in your head you're wasting time. Game art is a craft that you figure out through experimenting with the stuff that's in front of you. I've wasted too much time on projects trying to figure out the "right" way of doing things instead of just getting things done.
What is your advice for those considering entering the industry?
Well I'm not in the games industry right now but that's a useful point. Games isn't the only avenue for people who enjoy creating 3d worlds. There are now good career paths for realtime artists in other industries where you can practise similar skills and develop yourself. e.g. Unreal Enterprise.
What's your favourite game and why?
Journey. It's simple, elegant and has some of the greatest artwork of all time!