What course did you study at Escape Studios?
What are you working on at the moment?
Sadly I've just started on a new project at Splash Damage so I can't really talk about it, but it's really exciting! The last thing I worked on was Gears of War: Ultimate Edition which was a fantastic experience - the team at Splash is full of so many talented artists and because it was a remake/remaster we could really focus on the visuals.
If you had to sum up your time at Escape Studios in one word what would it be and why?
This is a tricky one, but I think I'm going to go with "Driven". There's a very special energy at Escape as it's just full of so many passionate students and tutors, it creates a real buzz.
How did studying at Escape Studios help you into the world of games?
I already knew a bit of 3D when I came to Escape but the course really focused those skills for game engines and gave me the confidence to trust in my work and get my first job in the industry a few months after leaving Escape.
What lessons have you learnt during your time studying and your time working in games?
Never be afraid to get feedback on your work - everyone's always learning, from the newest junior to the most senior art director - and once you've got it, listen to it - it's a very fast moving industry and if you're not constantly working to improve, someone else will be!
What's your favourite game and why?
I play a lot of smaller indie games so it's quite hard to single one out as a favourite - that said there is one constant that I've played since the beta and that's Heathstone. The quality and design of all of Blizzard's games is second to none.
What is your advice for those considering entering the industry?
Don't give up! It's a very challenging industry and getting your first job is just the first hurdle to get over, but trust me it's worth it!