Simone Tartaglia

What course did you study?

Visual Effects Professional

What are you working on at the moment?

Last February, the “Visual Effects Company” (the company I was working for before) was bought by Marc Roberts Motion Control, which is part of the Nikon group. https://www.mrmoco.com/

My main position in the company is 3D Senior Supervisor. At present we are focusing on a 3D rig database with inverse IK for Maya which will include all the motion control rigs that MRMC produces (almost the entirety of the market) and will be freely downloadable from the website. Thanks to this, previs and post production houses will be able to animate in 3D in a more intuitive way. Since I’ve been working in this area of the industry, too many times I’ve noticed that there’s a lack of confidence from producers and pre-production technicians when it comes to include motion control rigs in their projects. With our effort we hope to give the 3D animators and producers out there a tool to incentivise the production and use of motion control rigs.

What work are you most proud of working on and what is your most notable achievement? 

I'm proud of all the work I've been on, the most challenging was a series of commercials for IBM cloud services. There are a lot of factors for a motion control operator that are technically difficult: such as takeovers, lens swaps and angle of view matching, borescopes calibrations and fly through home appliances.However, the first job I did for MRMC this year was a live show at the NYISA (New York International Auto Show) where we used a high-speed robot (Bolt).I made the robot dance with the visitors while filming them. and I enjoyed working with people and having fun with the robot was nice. It was great to get direct feedback on a job you’ve done was good, which doesn’t happen very often when you are on set.

What is it like to work as a CG Senior Supervisor at MRMC? 

Intense, good fun, demanding, fulfilling. After the NIKON acquisition, MRMC is the biggest motion control and robotic imaging company in the world.  It’s been awarded with the highly prestigious ”Queen’s Award for Enterprise: International Trade 2017” and our products are present in numerous areas not limited to the Film industry including broadcast.For example, our polycam system, now in numerous broadcasting studios, is able to track the position of a person in the studio to then frame it in camera automatically. https://www.mrmoco.com/polycam/

What do you find most exciting about working in the creative industry ? 

Research and development. It is a young industry which has so many areas in continuous evolution, it’s fascinating and at the same time frightening. you can lose yourself along the path, or find that little corner of paradise you didn’t know it was there.

Simone Tartaglia
Simone Tartaglia

How did studying at Escape Studios help you into the world of motion control? 

A good understanding of the workflow “from real life camera to 3D world” has been essential to get me where I am now, it was covered mainly in the camera tracking sessions of the “visual effects professional” course.

What lessons have you learnt during your time studying and your time working in VFX?

Nowhere like on set, being good in maintaining relationships is a fundamental part of being a good professional. Of course, being good at the job you do is useful too. You also never stop learning.

If you had to sum up your time at Escape Studios in word what would it be and why?

Connections. It's been great to bridge the gap between theory and practice, hands on of what a pipeline in a professional studio is; teaching me how to pace myself and organize the time to hit the deadline.

What is your advice for those considering entering the industry?

Do your homework. Be enthusiastic. The way you relate to other people, is almost as important as what you are able to do.

Don’t expect to learn what you’ve been taught and be able to live on it for the rest of your career.It’s an industry in constant evolution that necessitates curiosity and constant update.The base principles (especially for CG) will always be the same, a poly will always be a poly, but the tools to work with them are always in evolution.


  

During my experience here I've got in contact with plenty of industry's  professionals that helped me to get "my foot through the door" once my course was finished.

Simone Tartagila, Escapee