Our partnership with Epic Games

Current Courses

Summer of Unreal

In July 2021, we hosted the Summer of Unreal, a free, four-week boot camp created in collaboration with Epic Games where artists learn practical real-time skills from industry vets, higher education partners, and Escape Studios. It was not only our most ambitious free programme to date; it was the largest Unreal Engine training ever attempted! In the end, we helped over 1,000 people build their business or art practice with Unreal Engine’s animation tools.

Industry Feedback

Paul Franklin, Co-founder of DNEG

“Films are held to a standard of objective reality which is the benchmark we’re always trying to achieve. We always want it to look like it's something we went out and filmed, so trying to figure out how to get that, to match that is key. You can see how successful many of the (student) projects have been in picking out the details and understanding atmosphere…and the way it is staged. I loved the fluidity of some of the camerawork I saw. It’s pretty exciting.”

Emma Turner, ScreenSkills’ CPD lead

“In these extraordinary times it’s more clear than ever that is important that we innovate and prepare industry to work with emerging and new tech. We believe that our investment in the Unreal Pick and Mix will help future-proof the industry, embrace virtual production and enable professionals whatever their background to get in and get on.”

Mark Flanagan, Education Partner Manager at Epic Games

“This has been absolutely inspiring for people who have been learning the Unreal Engine for four weeks. We’re hugely grateful for Escape pushing through with this”. For the students he had some comments “What you’ve managed to achieve is really quite remarkable. Hopefully you’ll grow the relationships you have formed. Hopefully you’ll continue sharing what you’re doing.”

Andrew Schlussel, Global Head of Talent Framestore

“The Unreal bootcamp was an extraordinary response to these unusual circumstances. All of the London visual effects companies are in a similar situation on two fronts: losing staff due to the slowdown of work as a result of covid, and a burst of excitement and buzz around incorporating real time tools like Unreal Engine into their use in virtual production and more of the visual effects pipeline.”