While studying at Escape Studios, he started a career as a Freelance Real-Time artist working for a wide range of clients.
Some of them include: Google Deepmind, ARM and the Tour De France. The projects involved the creation of high quality 3D assets and gameplay dynamics inside of either Unreal Engine or Unity3D, utilising the standard practices used in the industry.
His main areas of competence are 3D modeling and texturing, but thanks to his freelance experience he managed to expand his knowledge to game logic development as well.
He then joined the Real-Time team at Framestore. His responsibilities included the creation and optimisation of 3D assets for use inside of the game engine.