A former graduate of the Escape Studios Masters course, Kevin worked as an Environment Artist on the Formula One series at Codemasters. His job, as part of the racetrack team, was to keep the game's annual release up to date with the evolving visual demands of the industry and research workflows to help make the game look even more realistic.
Before working at Codemasters Kevin worked at Hobs 3D as the 1st Realtime artist in their new VR department. He created VR content for the Oculus, Leap Motion and Stereoscopic installations. These projects were used at international conferences as communication and education tools for major businesses in the Construction and Arch Vis industries.