The VFX Festival After Hours

This 2-day event will take place on 5 - 6 June 2019 in the heart of London, within walking distance from the award winning studios and creative companies. Hosted in state of the art facilities in Holborn, these late afternoon technical talks and workshops are dedicated to professionals looking for knowledge-building and networking opportunities and students looking to progress their career in the creative industries.



*Programme is subject to change.

Day 1 - Wednesday, 5 June 2019

After Hours with Epic Games / Unreal (delivered by Escape Studios)
17:30 - 21:00

Epic Games is a creator of Unreal Engine - a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd. A world-class toolset and accessible workflows empower developers to quickly iterate on ideas and see immediate results without touching a line of code, while full source code access gives everyone in the Unreal Engine 4 community the freedom to modify and extend engine features.


17:30 Doors open / check in

18:00 - 18:15 Opening Talk

18:15 - 21:15 Workshops:

  • Workshop : Visual FX in Unreal with Tom Harle
    An introduction to Visual FX in Unreal, creating a Magic spell effect - covering simple Animated Materials, applying them to Particle systems and then controlling both with Blueprints and Timelines. After attending this workshop you’ll have a basic understanding of the full VFX pipeline and how you can create and control visuals in Unreal Engine.  A basic understanding of the Unreal Engine interface and 3D concepts is recommended for this advanced course.
  • Workshop : An introduction to creating a modular environment in Unreal Engine 4  with Phil Meredith
    An introduction to Unreal Engine 4, creating a modular environment. This workshop is for beginners offering a broad overview of the Unreal Engine, learning resources and environment assembly. After attending the workshop, you will be comfortable with the interface and scene navigation, materials, lighting and environment assembly.

Day 2 - Thursday, 6 June 2019

After Hours with SideFX
17:30 - 21:00

Established in 1987, SideFX is a world leader in the development of advanced 3D animation and visual effects software for use in film, TV, commercials and video games. SideFX has been recognized four times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences, including an Oscar statue in 2018. SideFX was also awarded with a Technical Emmy for its Crowds toolset in 2019. Houdini is used by numerous leading digital content creation facilities including: Pixar Animation Studios, Ubisoft, Walt Disney Animation, Blizzard Entertainment, Blue Sky Studios, Digital Domain, DNEG, Electronic Arts, Framestore, Guerrilla Games, Sony Pictures Imageworks - and thousands more.


17:30 Doors open / check in

18:00 - 18:15 Opening and Welcome by SideFX

18:15 - 19:00 Avengers: End Game - production presentation by Framestore

19:15 - 21:15 Workshops:

  • Workshop 1: PDG in Houdini Workflows - Louis-Philippe Clavet, CG Supervisor, Oblique FX (Montreal)
    Discover how we can use the recently introduced PDG technology for generative design in Houdini. During this 2-hour overview of PDG, we will explore how to export geometry and wedge simulations. We will also cover some basic pipeline automations as well as image and video processing. These concepts will help us build a generative design system which keeps the artist in the driving seat of co-creation with the machine.
  • Workshop 2: Houdini VFX: Off the Shelf to Under the Hood - Mark Spevick, Head of 3D, Escape Studios
    From novice to advanced user, Houdini caters to a wide variety of skill levels. It all depends on level you want to work. Each stage has its own ability levels. They can be summarised as:
    • Just being able to set up and tweak shelf effects
    • Able to understand the network and build yourself
    • Start to use more advanced lower level nodes and scripting to customise effects and to build tools
    • We will look at some effects at each of the levels.
    • In Part One, we will start by looking at the bullet set-up with glue (from the shelf) and then customising with the soft constraint node. We will set up the same effect at each ‘level’ as outlined above and will highlight the differences between them.
    • In Part Two, we'll look at the pyro setup from shelf, then through to customising it.

The details


5 - 6 June 2019


Supported by:


How to find us

By Tube

Holborn Station - Central or Piccadilly (then a short 3 mins walk)

By Bus

1, 8, 9, 25, 38, 55, 59, 68, 91, 98, 168, 171, 188, 242, 243, 521, X68


190 High Holborn