Unreal Engine - Fundamentals (online)
Unreal Engine is a game engine developed by Epic Games (creators of Fortnite). The real-time 3D platform enables users to create advanced, top quality content and impressive interactive experiences.
Stimulate your mind and immerse yourself in our exciting and educational online course in Unreal Engine. Our course is designed to provide you with a comprehensive tour of Unreal Engine and with each project, there is a range of artistic and technical tasks that will challenge you. Take the next steps and open the doors to a world of creative opportunities.
- Location: Online
- Start date: 15th November 2021
- Tuition fees: £895
- Mode of study: Part time
- Programme duration: 10 weeks (3 hours of video content and 9 hours of self-study and practice per week)
- Entry requirements: Aged 18 or over, a good understanding of written and spoken English
- Check out Unreal Engine's website for software and hardware requirements on using and running Unreal Engine on your personal computer.
- The course will include an introductory video to help you download and install Unreal Engine on your computer.
- The course will be hosted on Smashcut. In order for the platform to work properly, you must use the Chrome web browser on a desktop or laptop computer.
- To get the most out of the course you'll need a webcam and microphone.
- We are an Unreal Authorized Training Center and have a good relationship with Epic Games.
- Our tutors are Authorized Unreal Engine Instructors and have many years of experience in teaching Unreal Engine, including providing training direct to industry. It is the only Engine we use here at Escape Studios.
- You will build your knowledge over four key projects that will enable you to establish a great foundation to continue your journey in Unreal Engine.
- Our course is very thorough and covers a lot of topics, making it a unique opportunity to learn and develop your skills. Even if you are a 3D user, there will be an incredible amount of information for you to study.
- By the end of week two, you will have learnt lots about Unreal Engine including how to navigate the software and save a small environment.
- Each week you will be assigned a project that will focus on one main area of Unreal Engine. This is a chance for you to prove to yourself and your tutor that you understand the course materials and can apply it practically.
- We will host a live Q&A session in the last week, which will address the next steps after completing this course. It will give you the opportunity to raise any concerns or ask any questions. The session will also be recorded and available for anyone who was unable to attend.
- Unreal Engine is becoming increasingly popular in different industries including automotive, film and VR stimulation, so we’ve designed a course that will enable you to understand what Unreal Engine is and how it integrates into the different industries. This will be great first step towards establishing what areas you are interested in.
Week 1 and 2: Introduction to Unreal Engine
- Introduction to Unreal Fundamentals
- Downloading Unreal Engine
- The Epic Games launcher
- The anatomy of Unreal projects
- Using learning content and adding assets from the Unreal marketplace
- Getting to know the Unreal interface
- Importing 3D models and 2D textures into Unreal
- Bonus video, using the model viewer to optimise your models
By the end of this module, you should feel comfortable using Unreal Engine 4's interface.
You will also understand the basics of real-time rendering and how to bring artwork in and be able to manipulate it, using grid snapping to create a simple environment that you will be able to navigate in Real Time.
Week 3 and 4: Introduction to materials in Unreal Engine
- Introduction to PBR and materials
- The material editor
- Organising your graph
- The texture viewer and textures
- Channel packed textures
- Creating a material part 1 - using pre-existing materials
- Creating a material part 2 - UVs multiply and add
- Creating a material part 3 - using Lerps to blend textures
- Creating a material part 4 - controlling roughness
- Creating a master material and material instance
- Opacity blend modes and shader cost
- Creating a glass material
- Adding Fresnel in the spec instead of using metal
By the end of this module, you should feel comfortable using Unreal Engine 4’s material editor, have a basic understanding of PBR, how to import textures, how to control them and how to create materials, master material and instances.
Week 5 and 6: Introduction to lighting and post process in Unreal Engine
- Introduction to lighting
- Static vs real-time lighting and light mobility
- Light types and properties
- Making lights and light mass
- View modes and optimisation
- Introduction to volumetric fog
- Post process settings and changing the look of your scene
By the end of this module, you should have a foundation towards understand lighting in Unreal and how to create various effects such as fog and colour correction to control the look of your scene. You will also be able to create simple camera animations and be able to render out images, create a simple sequence and interact with the environment in Real Time.
Week 7, 8 and 9: Final project
Using the knowledge, you have gained through previous projects you will refine your work or create a new scene with materials, lighting and post processing to create a real-time environment.
Week 10: Live Q&A
This will be a live Q&A session, where you can ask questions about your next steps. You will simply need to submit your questions at the beginning of the week and your tutor will answer them in the live session.
- Unreal Engine
- Optional use of 3D package
- This course is based on independent learning and will take ten weeks (3-4 hours of video content and 9 hours of self-study and practice per week) to complete.
- The course consists of engaging video demonstrations and there will be no slides.
- We will evaluate your work with a practical assessment. This involves submitting your projects, questions, strengths and challenges each week to your tutor to be assessed. This encourages a dialogue between you and your tutor and helps for you to receive more structured feedback.
- You will receive an asynchronous video feedback each week, which may also include annotations of the video, to ensure you understand the comments.
- On the Smashcut platform, you will have access to discussion forums where you can speak to a studio assistant or other students on the course.
- Simon Fenton, Head of Games at Escape Studios, will be your tutor for the duration of the course. Simon has over 20 years of experience working in the industry and 10 years working in higher education and teaching. Learn more about him here.
We welcome and encourage applications from students with a variety of backgrounds, experiences and perspectives.
To study an Escape Studios short course, you must:
- Be over 18
- Have a good understanding of written and spoken English
- Feel comfortable using a computer
Online courses can be purchased directly via our online shop - just click the Buy Now button at the top of the page.
Alternatively, you can:
- Call our Admissions Advisors on +44 (0)203 441 1303
- Email us at email@example.com
- Reach us on LiveChat Monday to Friday, 9:00 AM - 5:00 PM
Following your application, you will need to agree to our terms and conditions before your place on the course can be secured.
We offer a range of payment plan options for all courses, including up to five instalments following the initial deposit. Depending on the length of the course, we ask that the initial deposit be paid when registering for the course, and the final payment prior to the end date of the course.
Following the deposit, your chosen payment plan will break down your remaining instalments equally. Please speak to a member of our Admissions team on +44 (0)203 441 1303 or firstname.lastname@example.org to determine the dates of those payments.
Contact our Finance team to discuss your options on +44 (0)203 441 1303 or email@example.com prior to purchasing the course on our online shop.
Funding for UK students
You may be able to get funding to help cover the cost of the course. For independent advice, and to find out more about your options, visit gov.uk or call the National Careers Service on 0800 100 900.
Funding for international students
We recommend you visit the UK Council for International Student Affairs website. The Council doesn’t provide funding directly, but it will give you all the information you need about studying and living in the UK, including visas and funding.
We do our best to find funding solutions for overseas students. For example:
If you’re from India, Pakistan, Bangladesh or Burma, you may be able to get funding from the Charles Wallace Trust, to help towards your living costs and educational development in the UK. Find out more at wallace-trusts.org.uk.
Get in touch
We can help with any problems or questions you have with course fees and funding. Speak to one of our Applicant Advisors via phone or email today! Call us on +44 (0)203 441 1303 or email firstname.lastname@example.org.
Find out more about our courses. Meet our tutors, admission advisors, alumni and current students.
Try before you buy and get a hands-on feel for what it's like to study with us.
For a one-to-one chat or a personal tour of our industry-like studios, contact our Admissions team.
Why Escape Studios?
Learn industry-relevant techniques from the experts, in a studio-like environment.
- Industry-experienced tutors. Our tutors have worked at studios including DNEG, Walt Disney Animation, EA, Rebellion and Framestore and their credits include Captain America, Black Mirror and Bond: Spectre. They speak at international conferences, like B’Ars (Spain) and VIEW Conference (Italy), write for industry-recognised blog Befores&Afters, and are authorised trainers for software like Unreal Engine, Autodesk or Houdini.
- State-of-the-art facilities. Our central London campus is surrounded by world-leading studios and fully equipped with high-end hardware and the latest software.
- Industry partners. Our studio partners, including DNEG, Framestore and PlayStation London Studio, help design and develop our courses to make sure that what we teach is relevant to the current industry practices. You’ll also have access to events and webinars ran by our Student Experience team with industry speakers.