MA Game Art

Learn from professionals, create your own game and achieve a masters degree.

This postgraduate degree packs in all the content from our popular 18 week course but takes students to the next level with a collaborative group project that will get you working like a real studio. You’ll create lifelong connections, graduate with a killer showreel and achieve a postgraduate degree that is awarded by the University of Kent.

We created this degree as a response to industry demand for new creative talent. You'll create environments, assets, lighting and game FX for mobile or console development. We also teach students about the industry itself, so you have an understanding of current and emerging business models. We work with an Advisory Board of industry professionals to keep the content relevant, we partner with leading studios on each course and we have regular industry events and talks so you hear directly from successful Game Artists.

You’ll be following in the footsteps of successful Escapees - our MA game art graduates are now employed at some of the biggest studios including Rare, Rockstar and Ubisoft.

  • Location: London campus or Live online
  • Start dates: 20th February 2023
  • Tuition fees: 
              London campus: £17,995
              Live online: £15,450
  • Mode of study: Daytime (full time)
  • Programme duration: 1 year
  • Entry requirements: An undergraduate honours degree with a significant component in a field related to the course subject. 

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Open Events

Meet our team, hear about our postgraduate and short courses and get all your burning questions answered.

Book now for Saturday 22nd October at 12pm

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Taster sessions

Get a hands-on feel for what it's like to study with us by joining one of our online or on-campus practical sessions.

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Meet the team

Book a one-to-one on the phone or on campus if you want to know more about our courses. 

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Meet our tutors

Simon is a Digital Artist with over 20 years of experience working in video games and computer graphics.

He joined the team at Escape Studios in 2008, now Head of Games, he leads the Games Art courses. After graduating from a Fine Art background, Simon joined Bits Studios and later moved on to Sony Computer Entertainment Europe for 10 years, designing and creating environments, characters and leading teams at a senior level.

He worked in senior lead roles on nine published titles including Total NBA ’97, This is Football, Getaway, Black Monday, Kinetic, Kinetic Combat and Sony Playstation Home. During his career, he has also created bespoke courses for corporate clients in the video games and TV sectors such as Rare, Big Big Studios and the BBC.

Industry Partners

Industry partners and advisors influence everything we do, from the curriculum we teach and how it's delivered to our webinars and events.

We work alongside an impressive list of VFX, Games and Animation studios including Industrial Light & MagicFramestore, Blue Zoo, MPC, Jellyfish Pictures, PlayStation London Studio and Creative Assembly and many more across all our courses at Escape Studios.

With exclusive professional feedback, intensive software training and much more, our industry-led courses give you up-to-the-minute, inspirational knowledge and experience, tailored to the work you’re passionate about. Our Escape Studios alumni (Escapees) can be found working at a variety of studios including Pixar, MPC, Industrial Light & Magic, DNEG, Rockstar Games and Electric Theatre Collective.

Find out more about our industry partners.

Escape Studios Industry Partners

Why Escape Studios?

Learn industry-relevant techniques from the experts, in a studio-like environment.

  • Studio-experienced tutors. Our tutors have worked at studios including DNEG, Walt Disney Animation, EA, Rebellion and Framestore and their credits include Captain America, Black Mirror and Bond: Spectre. They speak at international conferences, like B’Ars (Spain) and VIEW Conference (Italy), write for industry-recognised blog Befores&Afters, and are authorised trainers for software like UnrealEngine, Autodesk or Houdini.
  • Industry-standard facilities. Our central London campus is surrounded by world-leading studios and fully equipped with high-end hardware and the latest software.
  • Industry partners. Our studio partners, including DNEG, Framestore and PlayStation London Studio, help design and develop our courses to make sure that what we teach is relevant to the current industry practices. You’ll also have access to events and webinars ran by our Student Experience team with industry speakers.
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My time at Escape not only equipped me with the skills I needed to hit the ground running in the games industry, but boosted my confidence in myself as a professional enough to knock on some big doors too.

Matt Alan, Senior Artist SEGA Hardlight