MA Game Art

Learn from professionals, create your own game and achieve a masters degree.

Our MA degree packs in all the content from our popular 18 week course but takes students to the next level with a collaborative group project that will get you working like a real studio. You’ll create lifelong connections, graduate with a killer showreel and achieve a postgraduate degree that is validated by The University of Kent.

We created this degree as a response to industry demand for new creative talent. You'll create environments, assets, lighting and game FX for mobile or console development. We also teach students about the industry itself, so you have an understanding of current and emerging business models. We work with an Advisory Board of industry professionals to keep the content relevant, each course is mentored by a professional from a leading studio and we have regular industry events and talks so you hear directly from successful Game Artists.

You’ll be following in the footsteps of successful Escapees - our MA game art graduates are now employed at some of the biggest studios including Rare, Rockstar and Ubisoft.

  • LOCATION: West campus
  • START DATES: 
    26 February 2018* *subject to minimum numbers
    4 October 2018
  • TUITION FEES: £17,500
  • MODE OF STUDY: Full time
  • PROGRAMME DURATION: 1 year
  • ENTRY REQUIREMENTS: An undergraduate honours degree in Art and Design, Architecture, Computing or Engineering-related subjects.

Validated by

Why choose this course

Module information

Software

Entry requirements

How to apply

Where will this get me?

Fees and funding

Next steps

Open events

Meet our tutors for an informal chat and speak to other students.

Taster days

Try before you buy and get a hands-on feel for what it's like to study with us.

Virtual tour

Can't make it to an open event? Take a virtual tour of our West campus.

Meet our tutors

Simon is a Digital Artist with 22 years experience working in video games and computer graphics.

He joined the team at Escape Studios in 2008, now the Head of Games, he leads the Games Art courses. After graduating from a Fine Art background, Simon joined Bits Studios and later moved on to Sony Computer Entertainment Europe for 10 years, designing and creating environments, characters and leading teams at a senior level.

He worked in senior lead roles on nine published titles including Total NBA ’97, This is Football, Getaway, Black Monday, Kinetic, Kinetic Combat and Sony Playstation Home. During his career he has also created bespoke courses for corporate clients in the video games and TV sectors such as Rare, Big Big Studios and the BBC.

Industry partners

Industry partners and advisors influence everything we do, from the curriculum we teach and how it's delivered to our webinars and special events.

We work alongside an impressive list of VFX studios including Framestore, The Mill, BlueBolt, MPC, Glassworks and many more across all our courses at Escape Studios.

With exclusive professional mentoring, intensive software training and much more, our industry-led courses give you up-to-the-minute, inspirational knowledge and experience, tailored to the work you’re passionate about. Our Escape Studios Alumni (Escapee's) can be found in many of the studios including MPC, Double Negative and The Electric Theatre Company.

Why Escape Studios?

  • Our tutors have worked in the industry and have been hand-picked from successful studios; they teach real-world tips and tricks learnt from on-the-job experience
  • You'll work in an industry-style studio from day one, so you'll get a taste of what it's like to work in industry
  • Our industry partners include Framestore, The Mill, MPC, Double Negative, Cinesite, Electric Theatre and JellyFish Pictures (to name just a few!)
  • Our industry partners help to design, develop and deliver our courses and they influence everything we do, so you'll benefit from up-to-the-minute knowledge and experience
  • You'll study at the heart of London's creative scene, so our state of the art facilities are the perfect place to kick-start your career

My time at Escape not only equipped me with the skills I needed to hit the ground running in the games industry, but boosted my confidence in myself as a professional enough to knock on some big doors too.

Matt Alan, Senior Artist SEGA Hardlight