MA Visual Effects Production (3D)

Course details

Location

London campus or live online

Start date

2nd April 2024

Application Deadline

27th March 2024

Duration

1 year

Mode of study

Full time

Fees

London campus (UK residents): £17,995
Live online: £15,450

Entry requirements

An undergraduate honours degree in a field related to visual effects

Degree awarded by

Transparent black University of Kent logo

Industry Feedback From

Transparent Black Kite logo in black
Thirs place Rookies award icon for production excellence in visual effectsTop 10 Rookies award for creative schools in the UKTransparent orange and black Houdini certified school logo
©

Course overview

Master the art of illusion and take your VFX skills to the highest level.

Technology innovation and the increase in digital entertainment consumption have made the visual effects industry one of the fastest growing, with the UK’s sector generating an impressive £1.6bn in 2021 (source BFI).

In your first 18 weeks, common with Advanced 3D for VFX short course students, our industry-active tutors will teach you 3D skills through hands-on intensive training, exploring techniques such as particle movement, hair and fluids. You’ll then work on two large projects, one collaborative to get you used to working in a studio team, the other individual to allow you to add to your portfolio and master your skills. You’ll get feedback on your work from industry pros and regular support from your tutors. They’ve worked on the likes of Fantastic Beasts, Gladiator, Kingsman and Guardians of the Galaxy Vol.2.

Based in London, you’ll have plenty of opportunities to start building your network. Regular talks from guest speakers, our Talent Development Team and Aftercare programme will get you on track to land your dream job.

See also 3D for VFX (12 weeks) or Advanced 3D for VFX (18 weeks)

See more student work

Why choose this course 

  • Ranked 3rd in the UK for Production Excellence in Visual Effects by The Rookies 

  • Based in London - home to some of the best post-production studios in the world  

  • Industry feedback from Black Kite - receive industry-standard critique from an expert in their field. Previous studio partners for our 3D VFX course have included Framestore, DNEG, Rise and BlueBolt 

  • Industry briefs - work on industry-standard briefs and experience real-life scenarios, just like in a professional studio  

  • Professional input - our advisory board of experts, from the likes of DNEG (Avengers: Endgame and Oscar-winning Dune) and MPC (The Lion King and 1917), help develop and keep this degree relevant

  • Successful alumni - join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios. 47 Escapees worked on Avengers: Endgame, 36 on No Time to Die and 16 on Stranger Things

  • Aftercare package - we'll help you polish your showreel and find the right job, with access to our studios and showreel clinics for 12 months  

  • Industry-standard facilities - study in a studio environment that mirrors current industry practice, using professional software such as Maya, Nuke and ZBrush  

  • Flexibility - choose to study live online if you can’t travel or need a visa to study in the UK. The final 24 weeks are project based and can be organised around a part-time job or personal schedule 

  • Recognised degree - graduate with a postgraduate MA qualification from the University of Kent which will boost your employability around the world. 

Course modules

This programme is a one-year course including 18 weeks of direct teaching time, a 12-week collaborative project and a 12-week final project. 

The first 12 weeks are common with our 12-week 3D for VFX course and the first 18 weeks are common with our 18-week Advanced 3D for VFX course.

  • Introduction to Maya

    • The user interface

    • Introduction to modelling

    • Introduction to textures

    • Introduction to lighting, shading and rendering

  • Modelling

    • NURBS curves and surfaces

    • NURBS surfaces to polygons

    • Polygonal modelling

    • Topological rules

  • Modelling continued

    • Polygonal modelling continued

    • Organic modelling

    • Non-linear modelling

    • UV mapping techniques (organic and hard surface)

  • Colour and lighting

    • Lighting, traditional cinematographic and photographic techniques

    • Colour theory, three-point lighting

    • Natural lighting

    • Indirect lighting techniques

    • Image-based lighting

    • Matching lighting

    • Advanced lighting

  • Basic texturing

    • Hypershade

    • Texturing masterclass

    • Image manipulation with Photoshop

    • Texture distressing with Photoshop

    • Non-destructive texturing workflows

    • Camera projection mapping

  • Shading and rendering

    • Displacement mapping

    • Maya nodes

    • Ray tracing (reflections, refractions and shadows)

    • Shaders

    • Material properties and case studies (MIA shaders)

  • Tracking and integration

    • Introduction to cameras

    • Camera tracking with 3DEqualizer

    • Manual tracking techniques

    • Advanced matchmoving techniques

    • Lens distortion

    • Camera lineup

  • Digital sculpting and 3D painting

    • Texturing

    • Sculpting and detailing

    • Import and export workflow

  • Advanced shading and lighting

    • Ai standard surface material

    • Advanced Arnold nodes

    • Advanced lighting theory

    • Lighting effects

  • Render layers and compositing

    • Render layers and passes

    • Introduction to compositing

    • Compositing with Nuke (CG layers)

    • Rotoscoping and keying with Nuke

  • Animation and rigging

    • Keyframe animation

    • Path animation

    • Constraints and rigging

  • Project week

    • Presentation

  • Particles and expressions

    • Maya rigid bodies

    • Constraints

    • Introduction to particles

    • Rendering particles

    • Emitters

    • Emission properties

    • Fields

    • Bullet dynamics

    • Expressions and particle expressions

    • Basic MEL scripting

  • Houdini fundamentals

    • Introduction

    • Procedural modelling

    • Digital assets

    • Mantra

    • Dynamics

    • Shading

  • Fur and hair

    • Fur basics, grooming, lighting and rendering

    • Hair basics, simulation and styling

    • Different uses of hair

    • Dynamic fur

  • Fluids

    • 2D and 3D containers

    • Fluid contents and simulations

    • Texturing and rendering fluids

    • Fluid caches

    • Bifröst

  • Cloth

    • Overview of Nucleus

    • Introduction to NCloth

    • NCloth solving and collisions

    • NParticle overview

    • Constraints

    • Caching Nucleus solvers

  • Project week

    • Presentation

For this module, you will work on a project as a group, to demonstrate your ability to choose correct techniques and approaches, and to apply them to a specified professional brief. 

For this module, you will work on a final major project with feedback and guidance from your tutors and industry professionals. It will allow you to showcase your in-depth knowledge of your specialism area, ready for use in a portfolio. 

For more details about modules, see the programme and module specifications.

More information

Students on the April 2024 intake of this course will receive feedback from Black Kite, one of our industry partners, and an award-winning independent visual effects and design studio who work across advertising, music video, fashion, content and episodic entertainment projects. Recent high profile clients of theirs include Nike, BMW and The Rolling Stones.

Miruna Mares, current VFX student shares her experience of receiving feedback from Black Kite.

"Something that struck with me after meeting Black Kite was their genuine feedback on the industry, how you can work towards getting noticed, and how practice makes perfect. Moving forward, I am grateful to have had the opportunity to not only speak to but also have my work reviewed by professionals with experience and will always use these sessions to strengthen my VFX knowledge and skills."

  • Maya

  • Photoshop

  • ZBrush

  • 3D Equalizer

  • Nuke

  • Houdini

  • Arnold

To apply, complete an online application form which includes a link to submit your portfolio. Our Admissions Team will get in touch to take you through the next steps. 

If you have any questions about your application, your portfolio or our entry requirements, get in touch!

As part of the application process, you will need to agree to our terms and conditions for your place on the course to be secured.

Minimum requirements

An undergraduate honours degree in art and design, architecture, computing or engineering-related subjects. 

Applicants without a degree who have significant industry experience in VFX or related creative subjects will be considered.

Suitable applicants will be asked to submit a creative portfolio.

Non-UK students

Currently you must be living and have the right to study in the UK to study a postgraduate degree on campus. International students can choose our live online mode of study. 

We are hoping to accept international students for on-campus study in the near future - sign up here to receive the latest updates on international applications.

English language requirements

All our courses are taught in English. If your first language is not English, you may need to complete an English language test, such as a Pearson English language test (PTE Academic) or International English Language Testing System (IELTS) test, to demonstrate you have the language skills needed to complete your degree.

QualificationScore required
IELTS 6.5 IELTS (with a minimum of 6.0 in Reading and Writing and 5.5 in Speaking and Listening)
PTE 62 including 60 in each subtest
Cambridge English: Advanced & Proficiency176 (with a minimum of 169 in Reading and Writing and 162 in Speaking and Listening)
Internet-based TOEFL90 Overall including at least 22 in Reading, 21 in Writing, 17 in Listening and 20 in Speaking

If you’d like to discuss your circumstances before applying, contact us on courses@escapestudios.ac.uk or +44 (0)203 441 1303.

We can provide remote access to our workstations during teaching time. Due to availability restrictions, we highly advise you to have your own set up at home to study in your own time.

More things you’ll need:

  • A strong internet connection

  • An external hard drive (minimum 2TB) to back up your work during the course

  • A three-button mouse (or optionally graphics tablet)

  • A computer microphone (and optionally a webcam)

  • Note-taking materials

If you have any questions about learning online or if you need help with what to buy, get in touch at courses@escapestudios.ac.uk.

Fees

London campus: £17,995

Live online: £15,450

Our postgraduate fees are payable within the first 18 weeks of the course, with a deposit to be paid before the start of the course. Please note, we review our fees every year.

Fees include:

  • Escapee Aftercare and career support, including help and advice on your CV, showreel and job applications for 12 months after the end of your course.

  • Free Autodesk student registration allowing access to educational versions of software such as Maya and Arnold.

  • 18 weeks of classroom study followed by 12 weeks of remotely directed learning and a 12 to 15-week remotely directed final project. All with feedback from your lead tutor and from an industry professional.

Funding for UK students

To be eligible for funding from Student Finance England, you must be studying on an eligible course at a provider registered with the Office for Students (OfS). Escape Studios is registered with the Office for Students and our Master’s programmes are eligible for funding.

Visit www.officeforstudents.org.uk for more information.

Payment plans

We offer a range of payment plan options for all courses. Following an initial deposit at registration stage, your chosen payment plan will break down your remaining fees into up to six equal instalments, to be paid over the course length.

Scholarships

We want anyone with great creative potential to have the opportunity to succeed on our degrees. That’s why we offer an £8,000 scholarship to one applicant per discipline for each cohort of our postgraduate courses.   

You’ll automatically be considered for a scholarship if you apply for a postgraduate degree and submit a creative portfolio by the announced deadline. Check out our creative portfolio guide to know what we expect to see in those. 

Find out more information about our scholarship offer and how to apply.

Our 3D Animation, Game Art and VFX postgraduate programmes are also eligible for a BAFTA UK Scholarship Programme.

Contact our Admissions Team on courses@escapestudios.ac.uk or +44 (0)203 441 1303 or visit our admissions page for any questions about fees, funding, payment plans and scholarships.

“Consumers who are increasingly looking for high-definition (HD) VFX experiences will have huge business opportunities in the VFX market in the next few years.” (source Expert Market Research)

You’ll graduate with a postgraduate qualification and a killer portfolio put together with advice from tutors and industry professionals. Ready to apply to start your career in the industry!

Some of the opportunities you can consider once you’ve finished your studies include:

  • Runner

  • Texture/Modelling/CFX Artist

  • Previs Artist

  • Roto/Prep Artist

  • Layout Artist 

  • Production Assistant 

  • Production Coordinator

3D Artists often start out in junior roles to then rise to mid-level and senior roles such as 3D Generalists and Technical Directors, opening the path to becoming a VFX Supervisor. 

Our students have gone to work as both specialist and generalist artists in creative studios, across TV shows, films and commercials, at companies including Framestore, DNEG, MPC and Jellyfish Pictures. Read some of our VFX Escapee success stories.

Check out our Careers Guide for more information about career opportunities and progression routes.

The assessment methods employed in this programme have been developed to mirror industry practice as far as possible. We balance feedback from tutors and industry experts. It is crucial that, as a student, you learn how to accept and work with feedback from your superiors and peers, as this will be the norm when you work in industry. You also need to develop a keen self-critical eye, to be able to step back from your work and see what you could improve, and to have the ability to look at yourself and your working practices and make changes where necessary. 

Formative assessment

This is one of the most important aspects of your work. You will receive regular feedback from your tutor, studio assistants and peers during your modules. This will often be oral feedback on your work, sometimes on a one-to-one basis, sometimes in a group feedback session or daily. All of this should help you build on your strengths and develop your skills as you progress through the course.

Summative assessment

This will be specifically designed to measure how well you meet the learning outcomes of the module. They will usually involve a task to meet a brief set by your tutor and will allow you to demonstrate the knowledge and skills that you have learned during the module. You’ll need to decide exactly how to complete the task, choosing particular techniques and approaches, and making decisions on the aesthetics and style to meet the given requirements.

Each module will have a practical element (usually a practical project, where you make something) and a written element (usually a journal or blog, where you reflect on what you’ve made). Sometimes you will also have to give a presentation to demonstrate your work. All these elements are essential to your development, by showing that you can deliver to a required level and that you understand why you can and how you could improve.

Summative assessment breakdown

For your pathway modules (3D foundation, visual effects, advanced 3D for visual effects), you will be assessed as follows:

  • Practical project – 60%

  • Production logbook – 30%

  • Individual presentation – 10%

For the collaborative module, you will be assessed as follows:

  • Group project – 80%

  • Retrospective group presentation – 20%

For the production project, you will be marked as follows:

  • Production project – 60%

  • Written retrospective – 40%

For more information, see full programme specifications.

Your overall workload will be divided between teaching sessions and independent learning. 

During your course, you’ll be able to develop your knowledge and skills in a number of ways. Some learning time will be closely directed and supervised by your tutors, at other times you’ll be free to organise your own study with guidance. All your scheduled studio time, except for some information sessions and presentations, will be in smaller groups based on specialism. 

For your team project, you’ll be working with a smaller team, collaborating to meet a shared brief. This will give you ample opportunity to get the support and assistance that you need. 

The first three modules have a high contact time (180 hours for each module), as this is where you will learn the knowledge and skills associated with your chosen subject, directed and informed by your tutors’ expertise and experience. These will normally involve a large part of each day with your tutor and studio assistant, following demonstrations and working on set exercises to help you develop your craft. 

The Studio Project and Production Project modules will have a lower contact time (15 hours and 30 hours respectively), with your tutors taking on the roles of supervisors or studio leads. You’ll meet with them regularly to get feedback and help you stay on the right path, but these modules are much more about you managing the learning experience to meet your objectives. You’ll be free to organise your work either as a team or an individual to best suit your project requirements. 

Each module has its own area on our Online Learning Environment (OLE) where you will find information about the module and the resources that are provided to support your learning. Some of this information will be dedicated to the module, other elements may be shared across different modules and some may be external assets that can help with your further study. There may be links to videos, online journals and e-books, and you should take advantage of these to enhance your development and take it beyond the studio experience. Tutors may highlight some of these during their sessions. 

Students with additional needs or disabilities are supported by our Student Services team

Overall workload 

This programme has two entry points each year. It is divided into two stages. Stage 1 comprises modules to a total of 120 credits and stage 2 comprises a 60-credit Production Project module. You must successfully complete each module in order to be awarded the specified number of credits for that module. One credit corresponds to approximately ten hours of 'learning time' (including all classes and all private study and research). Obtaining 180 credits in an academic year requires 1,800 hours of overall learning time. 

The first three modules are taught in intensive blocks of six weeks each, giving a total of 18 weeks. During each of these modules, you will spend around 30 hours per week studying in tutor-led sessions or practice supported by studio assistants. The final two modules are more self-directed. The Studio Project will take around 12 weeks, during which you will have around 15 hours of feedback sessions with your tutor. Finally, you will spend around 18 weeks on the Production Project, including around 30 hours of feedback sessions with your tutor. 

Each 30-credit module on the course requires you to commit 300 hours of study, with one 60-credit module which requires 600 hours of study. Some of these hours will be formally supervised in the learning environment and others will involve private study.  

For more details about modules, credits and workload, see full programme specifications.

Profile picture of Daniel Shutt

Meet our industry-experienced tutors

Dan Shutt is the lead tutor on this master’s programme. He’s worked in film, TV and games for clients including BBC and Sega. Our tutors work together to develop our courses. They all have industry experience, at studios such as DNEG, Framestore and Industrial Light & Magic, and are experts in their fields, including certified trainers for Autodesk and Houdini.

Meet your tutors

Student showcase

Escape Studios always produces some of the finest VFX graduates in the country. Their training, both technical and soft skills, stands them in great stead in the industry.

Ollie Gilmour
Head of Operations at Electric Theatre Collective