MA Visual Effects Production (Compositing)
Take your skills to the highest level and become the master of Compositing with our postgraduate course.
The MA Visual Effects Production (Compositing) programme is designed to give you both practical training and a globally recognised postgraduate qualification.
You’ll study at our industry-standard studios for 18 weeks, learning how to use 2D tools, exploring stereoscopic compositing and understanding how 2D and 3D VFX integrate. The remainder of the course is working on two major projects, where you will apply the techniques you have learnt to a brief. You will receive regular contact with your tutors and have two great resources that will act as a visual CV for future employers.
Studios are crying out for skilled Compositors. We will help you stand out from the crowd with a Masters qualification validated by the University of Kent, a portfolio of advanced work and the technical skills you need to get hired.
Our talented compositing tutors have worked within the industry so you get to learn from the inside out! Plus, we work with industry professionals on all of our postgraduate courses so you'll hear directly from someone who's working in the industry and get feedback on your work from a pro.
- Location: London campus or Live online
- Start dates: 14th February 2023
- Tuition fees:
London campus: £17,995
Live online: £15,450 - Mode of study: Daytime (full-time)
- Programme duration: 1 year
- Entry requirements: An undergraduate honours degree with a significant component in the field of animation or related discipline.
Awarded by
- Check Nuke's technical requirements here.
- Processor - x86-64 processor, such as Intel Core 2 Duo or laterStorage - 5 GB disk space available for caching and temporary filesRAM:
At least 8 GB RAM Display - At least 1280 x 1024 pixel resolution and 24-bit colorVideo card.
Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0.*
- Wacom tablet or alternative graphics tablet
- An external Hard drive to back up your work during the course - Minimum 2TB
- This course is hands-on. From the comfort of your home, working on high-spec hardware to master 2D skills. We have no more than 13 students in a class so you’ll get plenty of 1-2-1 time with your tutor.
- Experienced tutors. You can’t teach what you don’t know, so that’s why we employ the best. All of our tutors have worked in the industry, plus you’ll have industry feedback sessions. Top studios including The Mill, DNEG, Industrial Light & Magic and Rushes partnered with us for previous compositing courses.
- There’s high demand for skilled compositors and we can help you connect with studios and find roles. Escape Studios is well regarded in the industry and you’ll become part of our creative, vibrant, well-connected and global community of Escapees.
- AfterCare to help you get hired. Our alumni AfterCare package will help you polish your showreel and find the right job - with access to showreel clinics, studio access for 12 months and use of tons of resources on our VLE.
- You'll study in an environment that mirrors industry standards from day one, to give you a true taste of life in the workplace.
- You'll graduate with a globally recognised MA qualification from the University of Kent, known as the UK’s European university.
We pride ourselves on our industry powered training, that's why we partner with some of the world's leading studios on all our Escape Studios Postgraduate degrees. Previous partners for our 3D VFX courses have included Industrial Light & Magic, The Mill and Outpost VFX to name a few.
This is a great opportunity for you to receive industry standard critique from an expert in their field; personalised feedback will allow you to improve your work to guarantee it's studio ready.
The MA Visual Effects Production (Compositing) is a one-year course including 18 weeks of direct teaching time, a 12-week collaborative project and a 12-week final project.
Module 1 - Compositing 1 (30 credits - VX7004)
- Week 1 - The interface: premultiplied images
- Production pipeline and light
- Digital images, formats and resolution
- Film properties and behaviour: log vs. linear
- Premultiplication Maths
- Introduction to Nuke
- Week 2 - Transformations and rotoscoping
- Transformations and introduction to tracking
- Multiple point tracking
- Planar tracking and refining track data
- Introduction to rotoscoping
- Rotoscoping human movement
- Week 3 - Rig removal composites
- Rotoscoping in Silhouette (SFX)
- Tracking in SFX
- Painting in Nuke
- Generating clean plates
- Week 4 - Advanced paint/prep work
- SFX prep techniques
- Warping and morphing
- Advanced prep work
- Matching film grain
- Marker removal
- Week 5 - Keying
- Introduction to keying methods
- Keylight node and the despill process
- Primatte and IBK keyers
- Compositing outside the keyer
- Pre and post – processing: refining the key
- Week 6 - Colour correction and grading
- Exposure, gamma and curves
- Density and colour matching
- Colour management
- Atmospherics
Module 2 - Compositing 2 (30 credits - VX7005)
- Week 7 - Filters, motion vectors and time-based effects
- Convolutions filters
- Foreground and background edge integration
- Retiming
- Week 8 - Projections
- Introduction to the 3D interface
- Projection types and 3D
- Camera projections
- Week 9 - Projection workflows and camera tracking
- Lens distortion
- Nuke camera tracking
- Projection rig removal methods
- Utilising camera data
- Week 10 - Compositing CG
- Multi channel workflow
- Introduction to render passes
- 2D and 3D motion blur
- CG production pipelines – Framestore, MPC, The Mill
- Week 11 - CG and 2D element integration
- Edge pre and post treatment
- Integrating CG and live action
- Redefining your composites
- Advanced keying and edge treatments
- Week 12 - Project week
- Finalising your shots
- Developing your demo reel
- End of course presentation
Module 3 - Advanced Compositing for Visual Effects (30 credits - VX7007)
- Week 13 - Advanced compositing craft 1
- Advanced CG compositing with AOVs
- ModelBuilder
- UV unwrap techniques for 2D
- Advanced projection techniques
- Week 14 - Compositing TD (Technical Director)
- ExpressionNode & filtering (Matrix, Laplacian Pyramid)
- Position/normals, relighting, distortion
- Expressions, Gizmo’s, OpenGroups, menu.py/init.py
- Scripting (Python/TCL/Bash)
- Week 15 - Advanced compositing craft 2
- Seamless cuts with projections
- Projections for DMP (Digital Matte Painting)
- Beauty retouching / basic face tracking
- Nuke rayrender + 3D lighting and rendering techniques
- Week 16 - Senior/Lead Compositor skills
- NukeStudio project management and pipeline
- Shotgun project management and pipeline
- Receiving and giving feedback in dailies
- Estimating project requirements
- Consistency and continuity
- Week 17 - Emerging Compositing Techniques
- Volumetric rendering with Eddy for Nuke
- VR / 360 images with Cara VR
- Particles
- Deep compositing
- GeoTracking and FaceTracking with KeenTools
- Week 18 - Project week
- Showreel advice
- Job hunting tips
Module 4 - Visual Effects Collaborative Studio Project (30 credits - PR7003)
For this module, you will be required to produce a project that demonstrates your ability to choose correct techniques and approaches and to apply these to meet a specified professional brief.
You will be given a brief for a visual effects shot that incorporates the techniques that you have covered in programme. You will be provided with the live footage that might be combined with CG content to meet the brief requirements. When logistically possible, the scope of this project might mean that you will be working with another vfx artist to complete all the requirements of the brief. For example, you might pair with a 3D artist from another course using his/her complex CG renders to integrate them seamlessly. The key is to demonstrate skills that will be recognised as those used in professional VFX production. This project will demonstrate that you can select the correct techniques from the range that you have studied and manage your time and resources to deliver a professional standard project to a given deadline.
Module 5 - Visual Effects Production Project (60 credits - PR7004)
This major project will allow you to demonstrate that you have reached the level appropriate for the award of a Masters degree. You will specify, refine and produce a substantial visual effects project that will show that you have an in-depth critical awareness of the area and the highly developed practical skills to deliver a complex project on time.
For this assignment, you will specify your own project brief in discussion with your tutors that will involve a complex visual effects shot that uses the advanced techniques that you have studied. It will use live action footage from our library, an external source or plates you shoot yourself. The decisions that you make in developing the material and creating the shot will demonstrate the extent of your knowledge and understanding of the current industry-standard of visual effects. The implementation of your chosen material will allow you to demonstrate the high level of skills that you have developed. It will be your choice to include or not, CG rendered elements from another artist or that you create to a high industry standard. When logistically possible, the scope of this project might mean that you will be working with a 3D artist to complete your shot imitating industry VFX pipeline methodologies.
The last assignment is a 5000 word reflective report that will show that the design and production process you have carried out in this project is one that exhibits the required characteristics for a Masters degree. It should discuss the decisions that you have made, and place them in the context of current industry practice and research in the area. The report should also reflect on your process and your final result to identify its strengths and weaknesses. This is your opportunity to demonstrate the depth of your critical understanding of the field and to show that you can objectively analyse your own work.
For more details about modules, see the full module specifications.
At Escape Studios, there are two main types of feedback on your work: formative and summative.
Formative assessment
This is one of the most important aspects of your work. There will be many opportunities to receive feedback from your tutor, studio assistants and peers during your modules. This will often be oral feedback on your work, sometimes on a one-to-one basis, sometimes in a group feedback session or daily. All of this should help you build on your strengths and develop your skills as you progress through the course.
The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and any feedback you receive for them do not count towards your overall module mark.
Summative assessment
This will be specifically designed to measure how well you meet the learning outcomes of the module. They will usually involve a task to meet a brief set by your tutor and will allow you to demonstrate the knowledge and skills that you have learned during the module. You’ll need to decide exactly how to complete the task, choosing particular techniques and approaches, and making decisions on the aesthetics and style to meet the given requirements.
Each module will have a practical element (usually a practical project, where you make something) and a written element (usually a journal or blog, where you reflect on what you’ve made). Sometimes there is also a presentation (where you demonstrate your work). All these elements are essential to your development by showing that you can deliver to a required level and also that you understand why you can and how you could improve.
Summative assessment breakdown:
For your pathway modules (Compositing 1, Compositing 2, Advanced Compositing for Visual Effects) you will be assessed as follows:
- Practical project – 60%
- Production logbook – 30%
- Individual presentation – 10%
For the Visual Effects module, you will be assessed as follows:
- Group project – 80%
- Retrospective group presentation – 20%
For the Production Project, you will be marked as follows:
- Production project – 60%
- Written retrospective – 40%
The assessment methods employed in this programme have been developed to mirror industry practice as far as possible. We balance feedback from tutors and industry experts. It is crucial that, as a student, you learn how to accept and work with feedback from your superiors and peers, as this will be the norm when you work in industry. You also need to develop a keen self-critical eye, to be able to step back from your work and see what you could improve, and to have the ability to look at yourself and your working practices, and make changes where necessary.
For more details about assessment, see the full course specifications.
Your overall workload will be divided between teaching sessions and independent learning.
During your course, you’ll be able to develop your knowledge and skills in a number of ways. Some of this will be closely directed/supervised by your tutors, at other times you’ll be free to organise your own study with guidance. All your scheduled study time, except for some information sessions and presentations, will be in groups of around 12. For your team project, you’ll be working with a smaller team, collaborating to meet a shared brief. This will give you ample opportunity to get the support and assistance that you need.
The first three modules have a high contact time (180 hours for each module), as this is where you will be learning the knowledge and skills associated with your particular subject, directed and informed by your tutors’ expertise and experience. These will normally involve a large part of each day with your tutor and studio assistant, following demonstrations and working on set exercises to help you develop your craft.
The Studio Project and Production Project modules will have a lower contact time (15 hours for the Studio Project and 30 hours for the Production Project), with your tutors taking on the roles of supervisors or studio leads. You’ll meet with them regularly to get feedback and help you stay on the right path, but these modules are much more about you managing the learning experience to meet your objectives. You’ll be free to organise your work either as a team or an individual to best suit your project requirements.
Each module has its own area on the OLE (Online Learning Environment) where you will find all the information about the module and resources provided. Some of this information will be dedicated to the module, other elements may be shared across different modules and some may be external assets that can help with your further study. There may be links to videos, online journals and ebooks, and you should take advantage of these to enhance your development and take it beyond the studio experience. Tutors may highlight some of these during their sessions, so make sure you listen out and follow up on their advice.
You will also have an access to a variety of materials to aid you in your learning. Our OLE platform offers an online module focused on improving your study and research skills and academic writing. Finally, the online library also offers an extensive range of literature on both study skills and academic writing.
For further details, go to our learning resources.
Students with additional needs or disabilities are supported by the Student Services team.
Overall workload
This programme has flexible start dates which may vary from year to year. It is divided into two stages. Stage 1 comprises modules to a total of 120 credits and Stage 2 comprises a 60 credit Production Project module. Students must successfully complete each module in order to be awarded the specified number of credits for that module. One credit corresponds to approximately ten hours of 'learning time' (including all classes and all private study and research). Thus obtaining 180 credits in an academic year requires 1,800 hours of overall learning time.
The first three modules are taught in intensive blocks of 6 weeks each, giving a total of 18 weeks. During each of these modules you will spend around 30 hours per week studying in tutor-led sessions or practice supported by studio assistants. The final two modules are more self-directed. The Studio Project will take around 12 weeks, during which you will have around 15 hours of feedback sessions with your tutor. Finally, you will spend around 18 weeks on the Production Project, including around 30 hours of feedback sessions with your tutor.
Each 30-credit module on the course requires students to commit 300 hours of study, with one 60 credit module which requires 600 hours of study. Some of these hours will be formally supervised in the learning environment and others will involve students carrying out private study.
For more details about modules, credits and workload, see the full course specifications.
- Nuke
- Silhouette
An undergraduate honours degree in Art and Design, Architecture, Computing or Engineering-related subjects.
Applicants without a degree who have significant industry experience in VFX or related creative subjects will be considered.
Suitable applicants will be asked to submit a creative portfolio.
Applicants must be living and have the right to study in the UK to study this course on campus. Please contact us on +44 (0)203 4411 303 or admissions@escapestudios.com for any questions.
English Language requirements
If your first language is not English you may need to complete an English language test, such as a Pearson English language test (PTE Academic) or International English Language Testing System (IELTS) test, to demonstrate you have the language skills needed to complete your degree. All our courses are taught in English.
Qualification |
Score required |
IELTS |
6.5 IELTS (with a minimum of 6.0 in Reading and Writing and 5.5 in Speaking and Listening) |
PTE |
62 including 60 in each subtest |
Cambridge English: Advanced & Proficiency |
176 (with a minimum of 169 in Reading and Writing and 162 in Speaking and Listening) |
Internet-based TOEFL |
90 Overall including at least 22 in Reading, 21 in Writing, 21 in Listening and 23 in Speaking |
To apply, please complete the online application form. Our Admissions team will get in touch to take you through the next steps.
If you have any questions about your application or our entry requirements, you can:
- Call our Admissions Advisors on +44 (0)203 441 1303
- Email us at admissions@escapestudios.com
- Reach us on LiveChat Monday to Friday, 9:00 AM - 5:00 PM
Following your application, you will need to agree to our terms and conditions before your place on the course can be secured.
Compositors are the masters of make-believe, responsible for creating the illusion of reality. They compose the final image in a VFX or motion picture sequence, creating VFX that make the impossible, possible!
Compositors often start out as rotoscope artists or in junior roles, but can rise to become mid-level, then senior compositors and compositing supervisors. From here the path is open to becoming a VFX supervisor.
Our MA Visual Effects production (Compositing) students have been successful, with two of our students accepted onto Industrial Light & Magic’s (ILM) Graduate programme following their studies. Escapees from our compositing courses have gone on to work at companies including Industrial Light & Magic, Framestore, Cinesite, DNEG, MPC, Milk VFX, Sky, Electric Theatre Collective, JellyFish Pictures and Pixomondo.
For more career advice, download our Careers Guide.
Fees
London campus: £17,995
Live online: £15,450
Includes:
- Escapee AfterCare and career support, including help and advice on your CV, showreel and job applications.
- Free Autodesk Software upon registration to the Autodesk Education Community - full details included with course welcome information.
- 18 weeks of classroom study followed by 12 weeks of remotely directed learning and a 15 week remotely directed final project.
Our postgraduate fees are payable at the beginning of each academic year, or at each stage of your programme.
Please note, we review our fees every year.
Funding for UK students
For the latest information and advice on student funding please contact our Admissions Team on admissions@escapestudios.com or call +44 (0)203 441 1303.
For students to be eligible for funding from Student Finance England, they must be studying on an eligible course at a provider registered with the Office for Students (OfS). Escape Studios (part of Pearson College London) is registered with the Office for Students and our Master’s programmes are eligible for funding.
Visit www.officeforstudents.org.uk for more information.
Future Finance student loans
Future Finance is a private lender which offers student loans of between £2,000 - £40,000 to cover tuition fees and living costs, subject to credit checks and approval.
About Future Finance loans
- Loans are offered to UK, EU and international students with a UK domiciled address
- Loans are available to students studying our Escape postgraduate degrees
- Repayment of the loan begins during the course but the rate will be reduced during term time and for up to 3 months after graduation.
- Interest rates will be determined on an applicant by applicant basis
How to apply
Students can submit an application online up to six months prior to course start. You can get started by submitting an application via the Future Finance website to see if you're eligible.
Escape Studios will be required to verify your attendance on the course before any funding is released; this will be completed after you have attended registration at Escape Studios.
Any loan funds requested for tuition will be released directly to Escape Studios and will be applied towards your tuition and loans for living costs will be paid directly to you.
Further details of eligibility requirements, interest rates and other key terms of the loan are available by visiting the Future Finance website www.futurefinance.com.
Payment plans
We offer a range of payment plan options for all courses, including up to five instalments following the initial deposit. Depending on the length of the course, we ask that the initial deposit be paid when registering for the course, and the final payment prior to the end date of the course.
Following the deposit, your chosen payment plan will break down your remaining instalments equally. Please speak to a member of our Admissions team on +44 (0)203 441 1303 or admissions@escapestudios.com to determine the dates of those payments.
Contact our Finance team to discuss your options on +44 (0)203 441 1303 or finance@escapestudios.com.
Scholarships
We want to make sure that talented students with creative potential can succeed on our degrees, that's why we offer a range of scholarships. We are offering an £8,000 scholarship to one applicant per discipline for each of the Spring 2022 cohorts of our postgraduate courses, which will significantly reduce your tuition fee.
All students who apply for a postgraduate degree and submit a creative portfolio by the announced deadline will automatically be considered for the scholarship. The winner will be selected by our tutors.
Find out more information about the scholarships and how to apply.
Our 3D Animation, Game Art and VFX postgraduate programmes are also eligible for a BAFTA UK Scholarship Programme.
Get in Touch
We can help with any problems or questions you have with course fees and funding. Speak to one of our Applicant Advisors via phone or email today! Call us on +44 (0)203 441 1303 or email admissions@escapestudios.com.
Next steps

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Taster sessions
Get a hands-on feel for what it's like to study with us by joining one of our online or on-campus practical sessions.

Meet the team
Book a one-to-one on the phone or on campus if you want to know more about our courses.
Meet our tutors
A lot of Allar's life has been spent staring at computer monitors trying to figure out what's really going on. With a background in shooting news for TV and projecting films, he found his way to the world of VFX through a Digital Post Production MA from the National Film and Television School.
After years of compositing commercials, music promos and feature films in Nuke and Flame, heading the VFX editorial department at Realise Studio and developing their pipeline solutions, the childhood calling of science drove him back to continue his studies in computing and the brains.
His research interests include computer vision, natural and artificial intelligence, brain-computer interfaces and finding approaches to bridge the art of cognitive neurosciences with the awesomeness of visual effects.
Industry Partners
Industry partners and advisors influence everything we do, from the curriculum we teach and how it's delivered to our webinars and events.
We work alongside an impressive list of VFX, Games and Animation studios including Industrial Light & Magic, Framestore, Blue Zoo, MPC, Jellyfish Pictures, PlayStation London Studio and Creative Assembly and many more across all our courses at Escape Studios.
With exclusive professional feedback, intensive software training and much more, our industry-led courses give you up-to-the-minute, inspirational knowledge and experience, tailored to the work you’re passionate about. Our Escape Studios alumni (Escapees) can be found working at a variety of studios including Pixar, MPC, Industrial Light & Magic, DNEG, Rockstar Games and Electric Theatre Collective.
Find out more about our industry partners.

Why Escape Studios?
Learn industry-relevant techniques from the experts, in a studio-like environment.
- Studio-experienced tutors. Our tutors have worked at studios including DNEG, Walt Disney Animation, EA, Rebellion and Framestore and their credits include Captain America, Black Mirror and Bond: Spectre. They speak at international conferences, like B’Ars (Spain) and VIEW Conference (Italy), write for industry-recognised blog Befores&Afters, and are authorised trainers for software like UnrealEngine, Autodesk or Houdini.
- Industry-standard facilities. Our central London campus is surrounded by world-leading studios and fully equipped with high-end hardware and the latest software.
- Industry partners. Our studio partners, including DNEG, Framestore and PlayStation London Studio, help design and develop our courses to make sure that what we teach is relevant to the current industry practices. You’ll also have access to events and webinars ran by our Student Experience team with industry speakers.

I particularly like the fact that the classes are production-focused and not the traditional classroom experience. Classes are taught in a way that mimics a production studios.
Ayo Okusi-Daniels, Escape Studios student