Character Creation for Games and VFX (Evening - 18 weeks)

Visualise your own character designs and bring them to life.

Over 18 weeks of evening classes, you’ll design, model, texture and pose your own character. Everything you need to bring your character ideas to life!

This course will allow you to explore different character design techniques, create 3D models using Maya and ZBrush and then paint and texture your character to give it a distinct look. This course is jam-packed but is designed for beginners - to take you through every stage of the process. 

There will be a focus on creating characters for visual effects and video games but the basics are the same for all types of characters so don't let that put you off if you are looking for more traditional animation or motion picture character creation.

  • Location: London campus or Live online
  • Start date: 20th February 2023
  • Tuition fees: 
              London campus: £15,950
              Live online: £12,760
  • Mode of study: Daytime (full time)
  • Programme duration: 18 weeks
  • Entry requirements: Aged 18 or over, a good understanding of written and spoken English.

Next steps

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Open Events

Meet our team, hear about our postgraduate and short courses and get all your burning questions answered.

Book now for Saturday 22nd October at 12pm

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Taster sessions

Get a hands-on feel for what it's like to study with us by joining one of our online or on-campus practical sessions.

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Meet the team

Book a one-to-one on the phone or on campus if you want to know more about our courses. 

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Meet our tutors

Our tutors have all sculpted their own careers in successful studios in the industry and are now sharing their expertise in the classroom. Packed with everything from Thor: Ragnarok, Black Mirror and Black Panther to the original Lion King and multiple PlayStation titles, their CVs don't get much cooler! They know exactly what skills you need – teaching you real-world tips and tricks, as well as the latest industry software and techniques to kick-start your career.

Meet our tutors

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Industry Partners

Industry partners and advisors influence everything we do, from the curriculum we teach and how it's delivered to our webinars and events.

We work alongside an impressive list of VFX, Games and Animation studios including Industrial Light & MagicFramestore, Blue Zoo, MPC, Jellyfish Pictures, PlayStation London Studio and Creative Assembly and many more across all our courses at Escape Studios.

With exclusive professional feedback, intensive software training and much more, our industry-led courses give you up-to-the-minute, inspirational knowledge and experience, tailored to the work you’re passionate about. Our Escape Studios alumni (Escapees) can be found working at a variety of studios including Pixar, MPC, Industrial Light & Magic, DNEG, Rockstar Games and Electric Theatre Collective.

Find out more about our industry partners.

Escape Studios Industry Partners

Why Escape Studios?

Learn industry-relevant techniques from the experts, in a studio-like environment.

  • Studio-experienced tutors. Our tutors have worked at studios including DNEG, Walt Disney Animation, EA, Rebellion and Framestore and their credits include Captain America, Black Mirror and Bond: Spectre. They speak at international conferences, like B’Ars (Spain) and VIEW Conference (Italy), write for industry-recognised blog Befores&Afters, and are authorised trainers for software like UnrealEngine, Autodesk or Houdini.
  • Industry-standard facilities. Our central London campus is surrounded by world-leading studios and fully equipped with high-end hardware and the latest software.
  • Industry partners. Our studio partners, including DNEG, Framestore and PlayStation London Studio, help design and develop our courses to make sure that what we teach is relevant to the current industry practices. You’ll also have access to events and webinars ran by our Student Experience team with industry speakers.

Specifically doing the animation course helped fast track my Maya skillset to allow me to apply for a greater variation of jobs. I now regularly work in both 2D and 3D allowing me to be more versatile.

Richard Jeffery, 3D Animation alumnus