Houdini (6 weeks)

Become a master in the latest VFX software at a Houdini Certified School!

Learn how to make the most of Houdini for visual effects with Mark Spevick, Head of 3D at Escape Studios and a certified Houdini trainer, who will teach you what you need to know to move to the next level with Houdini and Houdini Engine asset creation. 

In this course, you will learn 3D VFX and create Houdini digital assets and simulations. You will also understand the uses of Houdini Engine plugin for making tools for Maya and Unreal Engine, and how to apply that across a variety of pipelines in VFX and Game Art to enhance your workflow.

This course is ideal for those who are familiar with the basic concepts of 3D and computer graphics. 

SideFX, the brains behind Houdini, are one of our favourite software industry partners whom we work very closely with as a Houdini Certified School. As well as hosting their 2016 software launch at our campus, they've contributed to the development of this course, championing their own software and engine for industry use. There's simply no better place to learn what the professionals do.

See also

Houdini (Evening - 20 weeks)

  • Location: Live online
  • Start date: TBC
  • Tuition fees: £4,520
  • Mode of study: Daytime (full time)
  • Programme duration: 6 weeks
  • Entry requirements: Aged 18 or over, a good understanding of written and spoken English.
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Next steps

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Open Events

Meet our team, hear about our postgraduate and short courses and get all your burning questions answered.

Book now for Saturday 22nd October at 12pm

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Taster sessions

Get a hands-on feel for what it's like to study with us by joining one of our online or on-campus practical sessions.

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Meet the team

Book a one-to-one on the phone or on campus if you want to know more about our courses. 

Get in touch

Meet your tutor

Mark Spevick is our Head of 3D, combining teaching with working at the highest level in the industry.

He got his big break at Peerless Camera, the production house co-owned by Terry Gilliam, and worked on every Gilliam film from Fear and Loathing in Las Vegas to The Imaginarium of Dr Parnassus, starring the late Heath Ledger. He also worked with director Martin Campbell on Zorro and Mask of Zorro before supervising on the set of Casino Royale. Mark also managed the CG team that worked on the parachute scene in Angels and Demons, on behalf of post-house and our industry partner, DNEG.

Mark was heavily involved in the design and development of our undergraduate and postgraduate programmes. Along side teaching our courses he continues to host webinars with us and SideFx as a Autodesk Certified Instructor and a Houdini Certified trainer.

Industry Partners

Industry partners and advisors influence everything we do, from the curriculum we teach and how it's delivered to our webinars and events.

We work alongside an impressive list of VFX, Games and Animation studios including Industrial Light & MagicFramestore, Blue Zoo, MPC, Jellyfish Pictures, PlayStation London Studio and Creative Assembly and many more across all our courses at Escape Studios.

With exclusive professional feedback, intensive software training and much more, our industry-led courses give you up-to-the-minute, inspirational knowledge and experience, tailored to the work you’re passionate about. Our Escape Studios alumni (Escapees) can be found working at a variety of studios including Pixar, MPC, Industrial Light & Magic, DNEG, Rockstar Games and Electric Theatre Collective.

Find out more about our industry partners.

Escape Studios Industry Partners

Why Escape Studios?

Learn industry-relevant techniques from the experts, in a studio-like environment.

  • Studio-experienced tutors. Our tutors have worked at studios including DNEG, Walt Disney Animation, EA, Rebellion and Framestore and their credits include Captain America, Black Mirror and Bond: Spectre. They speak at international conferences, like B’Ars (Spain) and VIEW Conference (Italy), write for industry-recognised blog Befores&Afters, and are authorised trainers for software like UnrealEngine, Autodesk or Houdini.
  • Industry-standard facilities. Our central London campus is surrounded by world-leading studios and fully equipped with high-end hardware and the latest software.
  • Industry partners. Our studio partners, including DNEG, Framestore and PlayStation London Studio, help design and develop our courses to make sure that what we teach is relevant to the current industry practices. You’ll also have access to events and webinars ran by our Student Experience team with industry speakers.

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I've particularly enjoyed being able to learn with experienced tutors and being around other people who are passionate about building their skills.


Malcom Kelley, Advanced 3D for Visual Effects alumnus