About this course
You'll learn all you need to know as a Games Artist enabling you to create environments, assets, lighting or game FX for mobile or console/PC development.
The UK’s Games industry is world leading and strategically important to the future of the Creative Industries in the UK. Games are everywhere and have grown from being mainly based on PCs and consoles to be common on phones, tablets and the web. They cut across all groups of players and by some measures the industry is bigger than the film industry.
Our Video Games Art & Effect Production course has been designed to meet the demand for new creative talent to take on roles as game artists and visual effects artists. It is focused on developing your artistic skills and creativity as preparation for a career in the games industry.
It has been developed with guidance from our partners and industry advisors, and you learn the principles behind the creation of environments, assets and visual effects to a professional standard as well as the practical vocational experience to secure a job in the games industry.
This course is perfect
- If you want to jump to an advanced career in Video Games Art & Effects Production.
- If you want technical-level skills in Video Games Art & Effects Production.
- If you’re serious about furthering your career in Video Games Art Production.
- If you’re a student or graduate Video Games Art Producer preparing for the job market.
- For creative and technical career changers.
Where can this course take me?
The games industry is one of the most creative, diverse and exciting industries for a digital artist to work in today. As a games artist you could be creating stunning worlds, characters or props in styles ranging from the realistic to cartoony or anywhere in-between. One of the greatest things about being a games artist is that you never stop learning and are always looking at the latest techniques and tools which means the job never gets boring. Fortunately it’s almost impossible not to improve on a daily basis as you will be working alongside some very skilled people across all the discipline of games, from designers, animators and programmers to name just a few. There is nothing quite like the thrill of creating some artwork and then seeing it in the game and playable.
Escape Success Story
Ross Garfoot, Technical Artist, Playground Games
"Whenever people ask about my job they’re always interested to know I work in video games, and usually confused when I say I’m a Technical Artist. It’s not an obvious role, but it is an increasingly vital one. Being a Technical Artist means working as part of the art team - allowing them to work in the most intuitive way possible, to preserve their artistic vision while maintaining the technical restrictions set by the Game programmers. So not only is it cross disciplinary work, but there is a huge variety in the tasks I get to work on. It’s a role that means continually learning new skills and processes, in both art and technical fields. Most Technical Artists come from either a 3D art or programming background before finding themselves sliding into that area between disciplines. I started out as an Environment Artist working on my first video game project. Naturally having some technical skill meant I was given a lot of the technical tasks. Months of experience and learning later, at the start of our second project I had already joined the Technical Art team! I’m still learning, and still enjoying learning."
Which Escape Studios tutors have worked in Games?
Simon is Head of Games at Escape Studios and has worked as a professional artist for 13 years, producing 3D graphics in many forms, from models and environments to effects and animation. After graduating from a Fine Art background, Simon joined Sony Computer Entertainment’s London studio, and worked in senior and lead roles on nine published titles including Total NBA ’97, This is Football, Getaway, Black Monday, Kinetic, Kinetic Combat and Sony Playstation Home.
UNIT 1 - Mobile / Web Development
Weeks 1 – 7:
Week 1 - Introduction to modelling for Games
Week 2 - Texturing for Video games
Week 3 - Lighting and materials for mobile
Week 4 - Mobile Game Art
Week 5 - Lighting and baking for video games
Week 6 - Animation workflows
Week 7 - Interactivity and 3D
UNIT 2 - Console / PC Development
Weeks 8 – 12:
Week 8 - Introduction to Digital Sculpting
Week 9 - PBR work-flows
Week 10 - Game Engine Fundamentals
Week 11 - World Building
Week 12 - Advanced Game Engine
UNIT 3 – Advanced Games FX and Technical Art:
Weeks 13 – 18:
Week 13 - Introduction to FX in games / Simulations
Week 14 - Simulations / 3D / 2D fluids 2 engine
Week 15 - Animation and Dynamic Meshes
Week 16 - Advanced Materials
Week 17 – Cascade and Particles
Week 18 - Work-flows for magical and natural effects
- State of the art facilities in a superb London location
- Free online primer course before you start studying – so your foundation skills are up to speed
- Access to our Virtual Learning Environment where you will be able to access additional resources to supplement your training throughout the duration of the course and 12 months of free access after completing the course
- Help and advice on your CV, showreel and job applications
- Free Autodesk Software upon registration to the Autodesk Education Community
- 18 weeks of classroom study
We take great care in ensuring that our courses stay up to date and relevant with what is happening in the industry. With the fast-paced development in industry we sometimes have to update the content of our courses at short notice, this breakdown is therefore subject to change at anytime.
Early bird discount: Save £1,000, when you pay in full 3 months before the course starts.
Our industry partners influence everything we do. We work alongside an impressive list ofVFX studios including The Mill, Framestore, BlueBolt, MPC, Glassworks and many more, to keep our courses as current as possible and to help you get the most from them. For example, you’ll have the opportunity to attend industry talks, as well as events aimed at helping you network with studios, talk to VFX recruiters and showcase your showreel.
Fees and funding
Early bird discount: Save £1,000, when you pay in full 3 months before the course starts.
Funding for UK students
You may be able to get funding to help cover the cost of the course. For independent advice, and to find out more about your options, visit gov.uk or call the National Careers Service on 0800 100 900.
If you’re a UK student, you can apply for a Professional Career Development Loan (PCDL). PCDLs are bank loans to pay for courses and training that help with your career. You may be able to borrow between £300 and £10,000. Loans are usually offered at a reduced interest rate and the government pays the interest while you’re studying. It’s best to apply at least three months before starting your course, to give your bank time to process your application.
To be eligible for a PCDL, you must be 18 or over, have been living in the UK for at least three years before your course starts and planning to work in the UK, European Union (EU) or European Economic Area (EEA) after you graduate.
To apply, find out which banks offer the loan and order an application pack by calling the National Careers Service on 0800 100 900. Complete and return the application form to your bank and they’ll decide if you qualify for a loan.
Funding for international students
We recommend you visit the UK Council for International Student Affairs website. The Council doesn’t provide funding directly, but it will give you all the information you need about studying and living in the UK, including visas and funding.
We do our best to find funding solutions for overseas students. For example:
● If you’re from Sweden, you may be able to get help from the Swedish loan and grant course. Find out more at csn.se
● Spanish students should visit the spanish government website for useful information on studying, employment and emigration, plus details of grants available to Spanish students.
● If you’re from India, Pakistan, Bangladesh or Burma, you may be able to get funding from the Charles Wallace Trust, to help towards your living costs and educational development in the UK. Find out more at wallace-trusts.org.uk
How to apply
You must be over 18 and have a good understanding of written and spoken English, and feel comfortable using a computer. A working knowledge of Adobe Photoshop would be an advantage.
We welcome and encourage applications from students with a variety of backgrounds, experiences and perspectives.
- Contact an applicant advisor - call or email our applicant advisors on 020 7348 1920 and they will discuss what your next steps will be based on your experience and understanding of the course.
- Meet and Greet - if you're exploring your options we advise you visit an open evening, a taster day or book a 1-2-1 meeting with an applicant advisor
- Online application form - once you've explored all your options and you’re ready to join a course, fill in the online application form and an applicant advisor will be in touch.
- Your offer - once the applicant advisor has checked you’re eligible for the course, we will send you confirmation of your offer and will discuss which payment method you prefer
- Deposit - payment plan
- Full payment via bank transfer
- PCDL or private loans
- (PT through the shop)
- Accept the offer - the final step is to accept the offer by signing our terms and conditions. Your place on the course will then be secured.
If you would like to talk to us about anything to do with applying for a place please call our Admissions Team on 020 7348 1920 or email firstname.lastname@example.org.
Online application form
Escape Studios West
- COURSE START DATES
25 May 2017
2 October 2017
- TUITION FEES
£14,995 (£15,495 for courses booked after 1 April 2017)
- MODE OF STUDY
- PROGRAMME DURATION