Video Games Art Production (Evening - 20 weeks)

This intensive evening course will take your skills from player to Game Art pro, giving you the tools to create your very own environment.

Turn your gaming passion into a career with our intensive Video Games Art Production evening course. This course is part-time study allowing you to fit around your day job or other commitments. You’ll be hands-on in the studio two evenings per week. You'll be taught by industry trained tutors including Christian Avigni, who will share his real-world tips and techniques. To make the most of your time with us, we pack a lot into each class as a condensed version of our full time course. You’ll also be able to practice your skills outside of the studio and to start working on your showreel in your spare time.

The course has been developed by our Head of Games, Simon Fenton, in answer to the growing demand for creative artists in the Games industry. You’ll get to grips with a range of industry software, such as Unreal Engine, ZBrush and Maya, with a focus on console games. The course focuses on developing your artist skills and creativity to equip you with the core skills in practices such as environment art and digital sculpting.

  • Location: Midtown campus
  • Start dates: 11 March 2019 
  • Tuition fees: £3,995
  • Mode of study: Part time (Evenings: Mon and Wed 7-10pm)
  • Programme duration: 20 weeks
  • Entry requirements: Aged 18 or over, a good understanding of written and spoken English

Why choose this course

Module information

Software

How to apply

Where will this get me?

Fees and funding

Next steps

Open events

Meet our tutors for an informal chat and speak to other students.

Taster days

Try before you buy and get a hands-on feel for what it's like to study with us.

Our campus

You'll work in an industry-style studio to get a taste of what it's like to work in industry.

Meet our tutors

Christian is one of our Games tutors here at Escape Studios.

He has a wealth of experience, creating game assets for the next generation consoles such as the racing game ‘Formula Fusion’. He has also written numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration.

Christian has been teaching new creative talent for the past 6 years, working worldwide at places including Alpha Channel and the University of Hertfordshire.

Industry partners

Industry partners and advisors influence everything we do, from the curriculum we teach and how it's delivered to our webinars and special events.

We work alongside an impressive list of Games and VFX studios including Creative Assembly, Framestore, The Mill, BlueBolt, MPC, Glassworks and many more across all our courses at Escape Studios.

With exclusive professional feedback, intensive software training and much more, our industry-led courses give you up-to-the-minute, inspirational knowledge and experience, tailored to the work you’re passionate about. Our Escape Studios Alumni (Escapee's) can be found in many of the studios including MPC, Double Negative and The Electric Theatre Company.

Why Escape Studios?

  • Our tutors have worked in the industry and have been hand-picked from successful studios; they teach real-world tips and tricks learnt from on-the-job experience
  • You'll work in an industry-style studio from day one, so you'll get a taste of what it's like to work in industry
  • Our industry partners include Framestore, The Mill, MPC, Double Negative, Cinesite, Electric Theatre and JellyFish Pictures (to name just a few!)
  • Our industry partners help to design, develop and deliver our courses and they influence everything we do, so you'll benefit from up-to-the-minute knowledge and experience
  • You'll study at the heart of London's creative scene, so our state of the art facilities are the perfect place to kick-start your career

My time at Escape not only equipped me with the skills I needed to hit the ground running in the games industry, but boosted my confidence in myself as a professional enough to knock on some big doors too.

Matt Alan, Senior Artist SEGA Hardlight