Looking to study this September? You've still got time to apply. See the September 2017 course page
About the course
It's been developed in collaboration with top games artists, you’ll have intensive, hands-on tutorials with industry-trained tutors and you’ll work in an industry-style studio from day one, so you’ll get a taste of what it’s like to work in the games industry.
Don't just play the game, create the game. Do you dream of working in the games industry or even starting your own studio? This programme will give you the high-level professional skills and knowledge you’ll need. Best of all, it’s been developed in collaboration with top games artists, so it will help you become the kind of professional the industry is looking for.
What to expect
- Throughout the programme, you’ll work as part of a team on high quality creative projects that will grow in complexity and ambition over time, helping you develop the skills to produce high quality projects in a studio environment. In this way, you’ll be working like the professionals from the very beginning of the programme, learning the tools, tricks and practices to become part of this fast-moving industry.
- You’ll have intensive, hands-on tutorials with industry-trained tutors, to help you learn specific skills and industry knowledge, plus regular feedback on your work from practising games artists. Our tutors are all industry professionals, so you’ll be taught by the best in the business. They know how to turn your passion for games art into a practical, studio-ready skillset.
- You'll graduate with a degree from the University of Kent. Known as the UK’s European University, the University of Kent is ranked 23rd in The Guardian University Guide 2017, it is also ranked 17th in the UK for research intensity out of 122 multi-faculty universities in the Research Excellence Framework (REF) and has the fifth equal highest score for overall student satisfaction in the National Student Survey (NSS) 2015, out of 115 multi-faculty institutions. It has also been voted one of the top five universities for teaching in the UK, according to the Times Higher Education (THE).
- By your third year, you’ll be working in a team just like a fully functioning games studio, and if you decide to stay on for your fourth year, you’ll also learn about becoming an entrepreneur and develop the skills to start your own studio. Either way, you’ll already feel part of the industry when you graduate.
- We’ll also help you to create a professional portfolio of work to show employers, developed with advice and feedback from your tutors, mentors and industry professionals.
This course will be delivered at Escape MidTown, 190 High Holborn, London, WC1V 7BH
This course is perfect for you if
- you want to become a Games Artist - the course has been designed from the ground up with input from studios in console development through to mobile games to ensure that the artistic skills learned by students are aligned to industry standards.
- you want to be immersed in artistically and technically challenging projects that mirror industry practice using real art briefs donated by games studios.
- you want to explore art direction, use the most sophisticated industry software and create work to deadlines, just as you would in the workplace.
- you want to focus on practical work - this course will provide a games artist all they need to enter the exciting world of game art.
Why study at Escape Studios?
- Learn from award-winning industry professionals and experienced industry-focused tutors; our tutors have not only been behind some of the best new talent in their field, but have an impressive array of achievements from their time practicing what they preach
- State-of-the-art, studio-style facilities in a great London location
- Ongoing alumni support following graduation - our 4000+ alumni are spread far and wide enjoying careers at the best studios in the business
- Access Escape's Virtual Learning Environment for free extra resources to support your training
- Get help and advice on your CV, showreel and job applications
- Our small class sizes ensure that we deliver a personalised, student-led approach to learning
- Sign up for free Autodesk software when you join our Autodesk Education Community
What our students are saying
All our Escape Studios undergraduate students study common modules in their first year. This will, help to give you the all-round skills you’ll need to begin your journey to becoming a professional.
- Creative Foundations - Project (30 credits)
This module presents students with a studio-relevant challenge in their first year of studying at Escape Studios, providing a real understanding of team collaboration throughout the creative process. The module requires students to respond to creative project briefs as part of a small team - imitating the professional setup found in industry.
The success of the team is dependent on realising a shared vision whilst making the most of the individual strengths of each member. Each team will work towards a controlled approach in their planning and resourcing to ensure that they effectively deliver the project, whilst still being on time and on budget. Teams will be required to pitch their concepts before moving to the development stage - which eventually leads to the team's final product that is ready to be showcased to the client. This module demonstrates how each individual student can make a genuine contribution to a professional team in a creative environment.
- Creative Foundations - Craft (30 credits)
This module is the chance for students to develop a hands-on understanding of different industry-relevant styles of visual representation. There is a learning focus within three key areas: communicating ideas and concepts in visual forms, the meaning behind an image in context and the way light behaves and interacts with surfaces.
By the end of the module, successful students will benefit from an essential knowledge of key concepts of working in the creative sector, including the study of visual conventions and narratives, the development of traditional creative skills such as drawing and photography and the analysis of visual material of aesthetic value and communication content.
- Video Game Art - Core (15 credits)
This module allows students to get to grips with the fundamentals of developing assets for use in video games - boosting students from zero experience to a core foundation where artistic talents can be used to create video game content. Students will be given intensive projects which will test teach and improve their ability to use the latest 3D software and techniques, including: modelling, texturing and lighting basic assets for a modern game engine.
The two main outcomes that students can expect from this studying module is a developed understanding of producing game assets for the mobile platform and a grounding in the basics of game art for students to make informed decisions in directing their career journeys.
- Computer Animation - Core (15 credits)
This module reveals a modern understanding behind the Twelve Principles of Animation- providing students with an overview of theory and practice relating to the creation of animation in a wide range of digital media. Students get hands-on with the latest software and techniques surrounding animation principles, movement and cinematography.
The main purpose of this module is to provide an excellent range of transferable skills for use in a professional animation environment. A range of industry-standard 3D and 2D animation techniques will be covered alongside animation mechanics that includes locomotion, flexibility and weight. Students that start with a limited understanding of animation will finish with the ability to engage with the challenges of contemporary animation.
- Compositing for VFX - Core (15 credits)
This module introduces the theory and role of Compositing in VFX production and where it sits within the overall creative industries. The content of the module provides students with the opportunity to realise the fundamentals of layering multiple image elements in an efficient workflow. The industry-aligned projects give the students a chance to learn compositing, colour correction and keying with the latest software and techniques.
Successful students will begin to understand Compositing in the same light as studio professionals. Moving forward, students will be able to place the role of Compositing alongside their wider understanding of visual effects.
- 3D for VFX - Core (15 credits)
This module provides students with a core understanding of the role of 3D in VFX production. Students will evaluate 3D tools, techniques and approaches used by the modern day production of a final rendered image.
Successful students will have the ability to place the appropriate 3D tools and techniques to a specific creative objective. Innovative projects within this module provide students with a challenge as well as an opportunity to showcase their newly developed techniques in modelling, texturing, lighting and rendering. Explore contemporary 3D theory and concepts with a truly unique studio learning experience.
- Video Game Art - Pro (30 credits)
This module develops the student's understanding of Video Games and teaches the expertise to implement 2D and 3D techniques for use in the professional environment of the mobile and web gaming industry. With revenue of mobile gaming set to overtake that of traditional console games, this is a valuable forward-looking module for students to develop skills that match the future landscape of gaming.
Students will be required to produce creative assets that respond to a professional-standard brief, taking into account the different elements involved in the video game production process. Successful students in this module will be equipped with the fundamental skills and understanding needed to design, develop and deliver assets for engaging video game content for mobile and web games.
- Video Game Art - Advanced (30 credits)
This module gets to grip with the 2D and 3D techniques and knowledge surrounding the blockbuster console and PC gaming industry. This is a chance for students to create a console or PC level that incorporates navigation, simple stat changes or high level assets for export to PC format.
This exciting syllabus incorporates advanced modelling, advanced lighting, baking and workflows for advanced texturing and materials, plus the creation of organic foliage modelling and world building. The advanced video game module provides students with an insight into the software and process of huge scale productions. Overall, successful students will gain an advanced understanding of the PC and console gaming industry and the necessary skills, theory and knowledge to thrive in it.
- Specialism (15 Credits)
This module complements the Industry Studio Project and gives the students a chance to delve into the craft that they have developed over the duration of their course, relating to the contemporary context of the theory and techniques surrounding their specialism. Tutors will aid students to propose what their specialism will be and industry professionals support students with critical feedback. Through this module students will be in a stronger position to realise their own personal development and what they can offer to their allocated team in the Industry Studio Project.
- Industry Studio Project (45 credits)
This module prepares and challenges students to complete a studio project collaboratively to the same standard as found in a practising studio environment. This is a chance for students to work together to showcase the pinnacle of their talents and techniques. Students are expected to direct their project with good project management and task allocation to create, acquire and select top material content. Students are required to demonstrate their ability to evaluate the outcome with a 20 minutes presentation to a panel of industry professionals.
By your third year, you’ll be working in a team just like a fully functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation.
- Advanced Specialism (30 credits)
This module offers the opportunity for students to engage with the advanced theories, principles and tools at the forefront of video games. On successful completion of the module students will have developed an impressive mix of transferable skills, including: the ability to communicate in-depth the technical and creative issues within their community of practice and a matured awareness to self reflect on their own professional development.
Students will be refined in their professionalism by the mentoring of both tutors and industry professionals. This module will benefit students in their ability to employ a high level of expertise in their personal and studio practice. The final project will be assessed by an incorporation of both industry and tutors.
- Professional Practice (30 credits)
This modules allows students to showcase what they do best and is largely focused on creating an individual work on a personal development portfolio. Students have the chance to showcase their specialist area within their field as well as providing and receiving support from fellow students to move forward in their development from the lessons they have learnt at Escape Studios over the last two years.
Students will be challenged to create personal audits and plans, including a series of mock interviews mid-way through. Tutors and industry professionals will provide valuable and formative feedback to direct students progress. Successful students will finish this module to efficiently work in a team and fluently communicate their skills and ability in a professional setting, including interviews and assessment meetings.
- Professional Studio Project (60 credits)
This module combines the three year efforts of the student- bringing together preparation, training and experimentation of the the previous two stages. The course is the pinnacle of the students learning experience which ensures that graduates are ready to advance to either a career within industry or the demands of the final MA year.
There are two core assignments within this module: individual retrospective, where the student is required to create an enquiry into their own work, and the team project, where students are required to work to the standard of a professional studio team and give a presentation providing a concise retrospective of their project. Successful completion of this module is dependent on the student's ability to thrive in a studio environment in order to advance their knowledge, skills and understanding through practice-based learning, experimentation and reflection.
If you’re doing the four-year MArt programme, in this final year you’ll add develop entrepreneurship and the skills needed ability to manage your fledgling studio as a real business, taking it to the next level of professionalism. You’ll be asked to organise yourselves to work as digital studio, working on projects that will be viable and to a commercial standard. The four modules this year assess your studio based on the crucial aspects that define its success.
- Art & Design (30 credits)
The primary focus of this module is all about creating products and services that have exceptional aesthetic and a strong brand identity. It investigates the visual language used within the contemporary world and looks into the way that society interacts with products, services and with each other through digital interfaces that have been crafted by experts with state-of-the-art tools. There is an expectation within this course that a student's output must retain an audience with a seamless usability and engage them with their works beauty, students will also learn that functionality is no longer enough in today’s world.
At the end of the module, successful students will be able to present aesthetically pleasing, intuitively designed, well branded products and services that meet their business goals.
- Craft (30 credits)
The outline of this module’s syllabus covers state-of-the-art software and hardware, SaaS development, technical innovation for the creative industries and distribution platform innovation. The overall objective of this module is for students to strive for technical excellence in all that they do, including creating products, services and everyday user experiences.
The challenge of this module is to work within realistic technical constraints to create something that is feasible and viable within video games creation. This module will challenge students to expand their technical skills beyond what they currently know and is accepted practice and to learn new skills, collaborate with fellow students. Through a series of lectures, seminars and the failures and success of work, students will learn how to make technically and visionary excellent video games.
- Process (30 credits)
This module challenges students to engage, understand and begin to redefine the development process at an advanced level. This course looks at the evolution of digital products, services and experiences that are created on the course. Furthermore, the adaptation of working process to accommodate this evolution is looked at and how it shapes the businesses that we run.
The module has wide-reaching lessons that can benefit most professionals within the creative industries, focusing on essential qualities of agile production and understanding this within a global context. Students will be expected to present their working methodology surrounding the creation of video games with their final outcome, including a demonstrated reflection on the benefits and drawbacks of the process they have created. Students will learn independently and within their teams on how to structure and implement an innovative production process within the videogames industry and the wider creative industries.
- Business (30 credits)
This module covers business modelling, start-up basics, a financial and legal outlook, how to create a purpose-driven business and the art of pitching to investors. Through inspiring lectures, seminars and weeks of experimentation in the studios- students will get to grips with how to establish a business that supports their visions and innovations.
This module is all about empowering students with the ability to make their company sustainable and profitable. Successful students engage with the world-dominating digital technologies, and business models that are constantly adapting to the creative industries. The lessons learnt on this course gives students the education to use business expertise to push their talents in the creative industries.
We’ve developed this programme in collaboration with advisory board member Tara Saunders (London Studio Art Manager at Sony Computer Entertainment Europe) and renowned companies such as Double Negative, to give you the skills and knowledge to enter the exciting world of game development.
Our industry partners influence everything we do and we work closely with the games industry. You’ll have regular contact with the industry, from master classes given by leading professionals to industry-defined creative briefs and regular feedback from industry mentors. You’ll also have the opportunity to attend industry talks, as well as events aimed at helping you network with studios, talk to recruiters and showcase your showreel.
Fees and funding
Our fees are as follows, but make sure you read our fee waiver information below:
Full time: £9,000 per year
All applicants who pass the Creative Workshop will be offered a partial fee waiver.
Our fee waiver policy means that the cost of our degrees compares really well to other universities and because you’ll graduate career-ready, it’s a great investment in your future. The fees include registration, tuition and examination fees, all your reading materials as eBooks and full access to our online library 24/7 as well as much more.
Why do we offer a fee waiver?
Currently, the Government offers tuition fee loans of approximately £6,000 a year to full-time students studying with Alternative Providers on eligible programmes. As we are committed to ensuring that talented students with potential have the opportunity to undertake our degrees, we give this partial fee waiver to all successful applicants to take the fee down to the level available as a tuition fee loan for eligible programmes.
This means that our students graduate with just 70% of the level of student debt when compared to the average debt held by a graduating student from a Public Provider. The government reviews the programmes eligible for student loans for new students on an annual basis, so visit our website for up-to-date information on which of our programmes are eligible for loans. These loans are for UK or EU students living in England, Scotland and Northern Ireland to help cover the costs of tuition fees.
The Government offers loans of up to approximately £6,000 pa to full-time students studying on designated courses at Higher Education Institutions like Pearson College London (see student loans section on Fees and funding page). As we are committed to ensuring that talented students with potential have the opportunity to succeed by undertaking one of our degrees, we offer all applicants who successfully complete our applicant day the opportunity to bring their tuition fees down to the level available as a tuition fee loan for eligible programmes.
For full details of Pearson College financial support packages including scholarship and bursaries, please refer to our fees, funding and scholarship page.
Entry requirements: Applicants are normally expected to be predicted two passes at A-Level or equivalent in addition to GCSE English and Mathematics grade C or equivalent.
Offers onto Escape Studios undergraduate courses are made following completion of a Creative workshop Workshop. We take students who have the talent to succeed and we know the best way to judge this is by looking at your portfolio, not just a set of academic grades.
Once we’ve received your UCAS application you’ll be invited to a Creative Workshop, where you’ll take part in a group task and portfolio review. Your performance at the Creative Workshop will determine whether we can offer you a place.
English Language requirements
If your first language is not English you may need to complete an English language test, such as a Pearson English language test (PTE Academic) or International English Language Testing System (IELTS) test, to demonstrate you have the language skills needed to complete your degree. All our courses are taught in English.
6.5 IELTS (with a minimum of 6.0 in Reading and Writing and 5.5 in Speaking and Listening)
62 including 60 in each subtest
Cambridge English: Advanced & Proficiency
176 (with a minimum of 169 in Reading and Writing and 162 in Speaking and Listening)
90 Overall including at least 22 in Reading,
21 in Writing, 21 in Listening and 23 in Speaking
How to apply
You should submit your application via UCAS. Our institution code is P34. As we are part of Pearson College London, our UCAS listing is named 'Pearson College London (incorporating Escape Studios)'.
- September 2017 entry - apply by 20 September 2017 *Subject to availability
- September 2018 entry - apply by 15 January 2018
If we make you an offer for a place on the programme, it will be subject to our Terms and Conditions
- UCAS CODE
I630 (BA) I631 (MArt)
- INSTITUTION CODE
Escape Studios MidTown
- COURSE START DATES
- TUITION FEES
£9,000 p.a (See fee waiver)
- MODE OF STUDY
- PROGRAMME DURATION
BA 3 years, MArt 4 years
- ENTRY REQUIREMENTS
Creative portfolio and Creative Workshop
Meet your tutor
Head of Games