BSc (Hons)/MSci Technical Art for Games & VFX*
If you love video games, movies and animation, have a passion for problem solving, finding creative solutions and being part of a team, then Technical Art for Games and VFX is for you.
Technical Artists are the bridge between code and art, they are the people who innovate solutions, write scripts, use code and maths in software packages and game engines that enable artists to make great graphics or ensure that FX simulations not only look amazing but are efficient. Technical Artists are highly sought after in industry with great employment opportunities across games, animation and VFX.
Taught by industry professionals, you will learn to create tools, scripts and FX simulations, developing graphics and solving problems for teams in the games, visual effects and animation sectors. You will have the transferable skills to work and support teams in both technical and artistic capacities across different real-time and graphics production environments, such as virtual reality and virtual production.
Designed with our industry partners, this cutting-edge course will enable you to develop and refine your skills, with individual specialisms as well as collaborating and developing solutions with our Games Design, Character Creation, Game Art and VFX programmes. This course will provide rich and varied opportunities to develop experience in team work, as well as the soft and technical skills that developers look for in Technical Artists.
*Subject to validation
Check out our new Technical Art and Games Design reel, including projects created by our Escapees (alumni).
- UCAS code: I800 (BSc) - I801 (MSci)
- Institution code: P34
- Location: London campus
- Start date: September
- Fees: (See Fees and Funding section)
£9,250 per year for 2023/2024 entry
- Mode of study: Full time
- Duration: BSc 3 years, MSci 4 years
- Entry requirements: Attending a workshop and being predicted two passes at A Level or equivalent
Why choose this course
- Ranked 2nd in the UK
and 10th in the world for Visual Effects Excellence by The Rookies
- Based in London
Home to some of the best video games and VFX studios in the world
- Partnership with Epic Games
We are the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner. Our certified tutors also run short courses for studios to train their staff in Unreal Engine
- We’re a Houdini certified school
Learn from the experts and benefit from exclusive access to Houdini webinars and presentations
- Industry briefs and feedback
Work on industry-standard briefs, experience real-life scenarios and receive feedback on your work from external developers to learn about current development practice
- Successful alumni
You’ll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top games and VFX studios including Rare, Rockstar, Ubisoft, DNEG and Framestore. 20 Escapees worked on Doctor Strange in the Multiverse of Madness, 36 on No Time to Die and 16 on Stranger Things
- Industry-standard facilities
Study in a studio environment that mirrors current industry practice, using high-spec equipment and professional software such as Unreal Engine and Houdini
- Professional input
Industry partners have helped design this degree to make sure it is relevant to employers and up to date
- All-round technical skills
Learn software, skills and techniques for both games and visual effects and learn how the pipelines cross over
- Soft skills
Learn soft skills such as teamwork, organisation and giving and receiving feedback to prepare you for work in the real world
- The Escape Pods
Our students have worked on projects for Pearson and the British Library as part of our incubator.
Students on our Technical Art for Games & VFX, Video Games Design and Character Creation for Animation, Games & VFX undergraduate programmes study common modules in their first and fourth years. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year.
First year (level 4)
- Introduction to 3D graphics - art direction and sculpting (15 credits)
- Introduction to 3D graphics - modeling and texturing (15 credits)
- Real-time cinematography and lighting (15 credits)
- Real-time worldbuilding (15 credits)
- Introduction to rigging (15 credits)
- Real-time FX (15 credits)
- Introduction to games design (15 credits)
- Interactive - jam group project (15 credits)
Second year (level 5)
- Introduction to programming (30 credits)
- Proceduralism in 2D and 3D with Houdini and Designer (30 credits)
- Specialism (30 credits)
- Group project (30 credits)
Third year (level 6)
- Advanced specialism (30 credits)
- Professional studio project (60 credits)
- Professional practice (30 credits)
Fourth year (level 7 - integrated masters students only)
- Creative technology research and development (30 credits)
- Commercial studio project (60 credits)
- Business of innovation (30 credits)
More detailed module information will be provided shortly.
- Unreal Engine 5
- Substance Designer
- Substance Painter
Technical Artists are highly sought after in industry with great employment opportunities across games, animation and VFX.
Information about assessment for this programme will be confirmed shortly.
Information about teaching and learning for this programme will be confirmed shortly.
You're expected to have GCSE English and Maths at grade C/4 or equivalent and have or be predicted to pass two A Levels or equivalent. If you are still studying, we base conditions of offer around your predicted grades. If you don't have traditional qualifications, please contact our Admissions Team by emailing firstname.lastname@example.org or calling +44 (0) 207 190 4013.
Once we've received your UCAS application, you’ll be invited to attend a workshop. Offers onto Escape Studios undergraduate technical courses are made following completion of a workshop where you’ll take part in a fun team exercise. We want to find out more about you and your motivation for your chosen subject.
We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.
English Language requirements
All our courses are taught in English. If your first language is not English, you may need to complete an English language test, such as a Pearson English language test (PTE Academic) or International English Language Testing System (IELTS) test, to demonstrate you have the language skills needed to complete your degree.
6.5 IELTS (with a minimum of 6.0 in Reading and Writing and 5.5 in Speaking and Listening)
62 including 60 in each subtest
Cambridge English: Advanced & Proficiency
176 (with a minimum of 169 in Reading and Writing and 162 in Speaking and Listening)
90 Overall including at least 22 in Reading,
21 in Writing, 17 in Listening and 20 in Speaking
£9,250 per year for 2023/2024 academic year entry
In addition to your tuition fee, you will need to budget for your living costs and some other costs associated with your studies.
An additional re-attendance fee of £750 per 15 credit module is charged if you need to repeat a module.
Computers are available for you to work on your projects and coursework during opening hours on campus. It is not, therefore, essential for you to purchase your own computer and software. However, many students prefer to have a computer at home as well, so we have prepared some guidance on the specifications to choose.
At our London campus, you will have access to free printing and photocopying facilities. However, you will have to purchase notebooks and other ordinary stationery items. You may wish to purchase your own copies of recommended textbooks, but please note that all textbooks are available to students in electronic editions.
If you will not be living at home, you will need to pay for accommodation. For more information about accommodation options, go to our Accommodation page. You will need to budget for transport costs travelling to your classes and to events, such as industry workshops, which may take place elsewhere in central London. Details of public transport costs are available from Transport for London's website. There may occasionally be an optional opportunity for you to attend an event outside central London, for which you would need to pay the transport costs, should you choose to attend.
We offer financial assistance including a travel bursary, hardship bursary and laptop loan to ensure that all students can access our learning, no matter their background.
Visit our finance page for more information on fees, funding and scholarships.